Archive for January 5th, 2012

Weekly Little Big Planet: freestyle

, | Features

Simple and beautiful. FreeFallin’ [3D Skydiving], our first community level of 2012, does come with a warning–or should I say warnin’–about motion sickness. If you’re prone to it, beware. When I first started playing shooters many years ago I would get queasy. Now, not so much, but I found I had to be careful with this level and play it only a few times a session. It’s worth trying, just beware.

Speaking of motion, I’m seeing an increasing number of community levels that require Move. Will this continue to be a trend in 2012? While I hope not as Move is not something I own and I’m not sure I have the space for it, I’m guessing the answer to that question will be yes. We already have to deal with a Move warning screen every time we boot up the game, so that’s probably the direction we’re headed. It will be interesting, at the very least, to watch how the LBP community deals with it going forward.

In the meantime, welcome to 2012! What say we go jump out of a plane?

Click here for the previous Weekly Little Big Planet: top levels of 2011

Star Wars: The Old Republic: the power of the Dark Side

, | Game diaries

When it comes down to video game morality choices, I usually skew towards the bad guys. Not because I’m the kind of guy that wants to go on a killing spree, but because I like the freedom evil affords. If someone is a dick to you and you’re a good guy, you usually turn the other cheek. A Sith will stab you in the face. Which would you prefer to deal with?

After the jump, you’re going to deal with the Sith face stabbing Continue reading →

Will Wright’s word soup

, | Games

Far be it from me to question the genius of Will Wright. The guy has more insight into the art of game design in his little finger than I have in my twenty years of leveling up clerics, Forza cars, and FAMASes. But when he reveals his latest project, HiveMind, as follows:

…a group of cross-platform, cross-media online applications…designed to turn a gamer’s everyday life into part of the interactive experience by building upon Alternate Reality Games (ARGs) and tapping into streams of personal information on phones, tablets, social networks and computers.

I have no idea what to make of that. My brain shuts down about half way through the description. Whatever a buffer overflow is, I think that’s what happens in my head when I try to read through those words. You’d have better luck trying to explain the third law of thermodynamics to my cat.

You can read more in this perfunctory Q&A, but I don’t recommend it. It’ll just confuse you even more.