Your Daily McMaster: ditching Farkas

Bethesda games are, traditionally, buggy at release. After release as well. When something weird starts happening in an Elder Scrolls game, I take it with a grain of salt. This behavior can be intended, but often enough the game’s quirky behavior is thanks to a bug. I’ve played through all of the main Elder Scrolls games, so I think of myself as a junior problem solver when it comes to wacky AI scripting (pictured).

But last night, something happened that shook me to my bug-squashing core.

After the jump, I meet Farkas.

Something was wrong from the moment the game loaded. Where were the walls to my house? The outer walls were still there, but the interior walls and all of my furniture had vanished, leaving all of my valuables on the floor. I left my house and turned around, going directly back in. Ah-ha! My furniture returned. Everything I owned was under the furniture now, but at least I had a place to sit.

With the rocky start to my character’s day, I decided to stick around the area and see what kind of mischief I could get into locally. One of the first encounters I remember from Skyrim is the approach to Whiterun. You come across a group fighting a giant and, after a bit of verbal jousting, they mention they’re with the Companions, or what seems like this game’s version of the fighter’s guild. The guild hall they use is in the same town as my house and only a brief walk from my front door, so I head on over. This is where all hell breaks loose.

I open the front door and as soon as I do, two women jump up and start fist fighting. A circle forms around them, cheering and shouting. This place seems cool. I can dig this. A giant, brooding Nord draws his giant two-handed sword and charges at me. Right before he reaches me, and as I’m considering running in a panicked state, the dialog options pop up. Thank God, he just wants to talk.

He introduces himself as Farkas, says he isn’t the smartest person around but he does OK, and points me to the guild leader. Cool. I exit the dialog and turn to find the guy I need to speak with. Then I turn back around. It’s Farkas again and the dialog options come back up. I close them and begin looking for the guy I need to speak to about joining the guild. Here comes Farkas. Again, I drop out of the dialog and begin looking. Once again, the dialog pops up.

At this point, I’m becoming concerned. Maybe if I get away from him, I can break this crazy cycle. I run downstairs and slam the door behind me. After a few steps down the empty hall, I hear a sword being drawn. I don’t have to wait long to see who it belongs to, either. It’s Farkas! I close the dialog and begin to run, full tilt down the hallway. I find the guild leader and some part of me sighed with relief as I was sure that this would end my torment. The guild leader speaks to me and then wants to confer with his colleague. As soon as the dialog box dropped, Farkas began talking again.

I manage to get through the beginning parts of the first quest by running out into the hallway and then sneaking. Farkas couldn’t find me unless he was on top of me, so I could effectively continue on with only minor annoyance. My first test was to fight a guy to prove my prowess in combat. I did so with aplomb and we moved on to the second test.

The guild master wants me to go retrieve some woozlewuzzle from a ruin. No problem! I do this sort of thing all the time. This one is in the bag, no problems at all. The next line stops my celebration prematurely: he wants Farkas to accompany me. Oh, and here he comes, sword drawn and charging, ready to get me into a conversation. Before I can leave the room with the quest-giver, Farkas opens the chat dialog six times.

Six freaking times.

After the sixth time, I take off in a run towards my destination. As soon as I got outside of the door I attempt to quick travel to no avail. According to the game, I’m being pursued by guards. At this point, I see Farkas coming and decide to keep booking it. What a sight we must have been – me, running at full speed and jumping off of walls and roofs and whatever else I could find to try slow Farkas down and the crazed, sword-wielding barbarian who just wants to talk.

Upon leaving Whiterun, I run into two giants. So does Farkas. He runs up to me to talk and the giants began attacking. I run in one direction and he takes off in the other, towards the ruin we’re supposed to explore together. After a bit, I decide to try fast travel again, hoping that it breaks the vicious, irritating conversation cycle me and my Nordic homie seem to be caught in. I fast travel a good distance away from our encounter and take a quick look around. Nothing. Sweet, sweet peace. I begin making a mental checklist of stuff I’ll need to go take care of that ruin. That’s when I see him, charging over the horizon.

I’m almost broken at this point, but want to see if completing this dungeon will set him straight. I fast travel to our destination and head in. At first, things seem OK. I sneak around the first few rooms, Farkas keeping his distance. I then spot a few draugr and ready my bow. First arrow is loosed and the draugr hits the ground, the other turn to see where the arrow came from. I’m pretty good at sneak, so I’m not an easy mark. Farkas, however, is. The draugr swarm us and right before I fire my second arrow, I turn around. Farkas has initiated dialog in the middle of combat. I can’t fire my weapon. I switch to my sword, but before I can swing, dialog pops back up.

Needless to say, I died

Something occurs to me. Why in the hell would the guard be chasing me at Whiterun? I’ve done a bunch of rotten shit around the world – I’m in the Dark Brotherhood and the Thieves Guild – but none around my house. I go and check my outstanding bounty. Nothing for the Whiterun area, but several thousand gold throughout the land. This gives me an idea.

I wrench myself away from Farkas and go about paying my bounty down in all the places I’ve offended the law. As soon as I return to that dungeon, things are perfectly normal. Farkas is done talking to me and I can continue my game without a crazed Nord tracking me to the ends of Tamriel.

Of all the NPCs in Skyrim, I’m sure Farkas will be among the most memorable to me.

  • RepoMan

    I hit a similar issue with a guy who wanted to help me kill someone near Winterhold.  Well, that someone was too tough, so I took off… and the guy kept following me!  He wouldn’t leave, wouldn’t shut up, couldn’t be killed, and — worst of all — kept narcing on me whenever I would steal stuff. 

    Fortunately, a few quests later I was seriously buffed, and I went back to finish the job, and once I did so, he finally departed.  Definitely memorable!

  • DoomMunky

    This was freakin’ hilarious. I’m glad my Farkus leaves me alone. 

    An upside is that it straightened out your waywardness! Is Farkus an agent for good?

  • http://www.facebook.com/Cfolliot Dan Sorenson

    I had a similar problem in Oblivion, but once I finished the quest I was on it went away.  However, it was at the end of a quest and not the beginning, so good luck with that.

  • Direwolf

    Was it Sid Farkas?  Maybe he was trying to sell you a bra.

  • Rasputin

    No, his name is Scott. He has yellow eyes.  God help me, yellow eyes!

  • Jason Townsend

    I think Farkus is “supposed” to go with you to the ruin to retrieve the fragment of wossname, because there are some scripted scenes where you learn things about the Companions.  Not, however, on the first “deal with the bandits” quest or whatever.  Odd.

  • http://www.facebook.com/people/Jason-McMaster/607680289 Jason McMaster

    Yeah, he is supposed to go with you. He just kind of never stopped talking to me the entire time.

  • Anonymous

    I just did the Conjuration Ritual Spell quest at the College of Mages. (Can I mention that I love how access to the very best spells is locked away by cool quests? That only become available when your skill is high enough to actually use them? And that being able to make a permanent zombie friend out of ANY human enemy I kill is my favorite thing ever? No?)

    It tasks you with summoning, at the top of the Hall of Attainment, an UNbound dremora.    This guy isn’t forced to do your bidding like other summons, and he’s pissed. You have to kick his ass, then summon him again like three times before he’ll give in and do your bidding. (Saying “I can do this all day.” to a Dremora Lord felt sooo good!)

    You tell him to grab you a Sigil Stone (‘member those from Oblivion? Thanks to the eight/nine Divines I didn’t have to go in a damn Gate and get it myself!).

    He pops back and gives it to you, saying Dagon ain’t happy about it. He’s then supposed to disappear. Only, for me he didn’t. He started acting sort of like a follower. Every door I went through, he’d be right there, and spew his line about ol’ Mehrunes Dagon. He wouldn’t fight for me, or even follow me. He just kept appearing after every load. Fast travel, door, even when I took a carriage ride! “Your Sigil Stone, my Lord [thick with sarcasm]. Dagon is not pleased with me.”

    Finally I got sick of it and loaded an old save. Did the quest again and it was fixed. Funny for a while, though!

    Oh, and that sigil stone can be plugged into that crazy enchanting machine in the basement to make some crazy/awesome loot!

  • Antony

    count yourself lucky, my farkas wont leave me alone + due to a certain missionin markath i have a bounty i cant pay off, cant go to prison for so looks like ill have to put up with this for the whole game :/

  • DAMMIT FARKAS

    so, my friend adam killed farkas. took his head clean off his shoulders. he still came back, with no head, to talk to him

  • Cbowen205

    if you attacked the companions before starting the quest Farkas will do this to you. You have to go back to a saved game before the attack. It sucks but it is better than having him interrupt you every second in battle. 

  • Asksts

    Farkas follows me everywhere.  Each time I load the game it is a new dialogue.  At the moment he continuously repeats ” For Kadlak”.  I can’t shake him no matter how hard I try or how many times I reload.  I can’t fast travel or do any quests that involve sneaking or being unseen.  I really don’t want to start a new game at this point so I will try the bounty “fix” you suggested.  Wish me luck!

  • Asksts

    I never attacked the companions before joining them and Farkas still haunts me everywhere I go.  I tried killing him and can’t  I tried reloading to a previous game.. he still stalks me when I get to that point… gotta love Bethesda and their glitchy games 

  • robie

    lol worst glitch in agame ever

  • robie

    also bad time to start the conpanions quest after ur part way thru the dark brotherhood

  • robie

    and the irony of skjor saying dont get farkas killed LOL