My god, Fusion: Genesis is full of stuff you won’t understand

I started playing this game on a dare. “Hey, Tom,” I said to myself, “I dare you to play whatever this Fusion: Genesis thing is that Microsoft just sent you. If only to see what kind of game it is. With a name like that, it’s got to be awful, right?” Since I’m such an insufferable pest, I finally relented just to shut myself up.

After the jump, the joke’s on me

Imagine my surprise to find out just what kind of game it is: a detailed, languid, weirdly trippy space MMO that plays wonderfully from the confines of my couch and within the limits of my 360 controller. It’s 2D and the basic handling is like a twin-stick shooter. But as an MMO.

Instead of classes, you have factions with distinct ships, components, and skills. Using controls no more complicated than, say, Bastion, you fly around various lovely and inventive space dungeons (open space is so overrated) busy with ships from friendly, indifferent, and hostile factions. Sometimes battles happen that have nothing to do with you. Fly single-player missions and drop into multiplayer arenas, including co-op raids and head-to-head battles. The goal is almost always to go somewhere to blow up stuff or to activate something while blowing up stuff. Some missions drop you into different ships, presumably to teach you how the game plays.

I say “presumably”, because as near as I can tell, this game isn’t interested in teaching anyone anything. A kiss of death for a $10 downloadable time sink like this is being inscrutable. For all the early leveling you get (have?) to do, Fusion: Genesis never shows you the basics. It never says this is a pulse weapon, this is a beam weapon, these are how missiles lock on, this is how the factions work, here is the deal with your sentinel, here is where you plug components into your ship, here is how you grind challenges, here is how the online stuff works. None of those things happens. And what a damn shame, really. This could have been the ideal Xbox Live MMO, laid back and non-demanding, open and welcoming.

Instead, I’d say that literally more than half of the game’s systems are entirely unexplained, if not completely hidden from anyone who doesn’t accidentally stumble onto them. All downloadable games have a “How to Play” section, but few are as devoid of useful information at Fusion: Genesis’. The result is a game that plays like something strange and Japanese made for the people who are already playing it. It’s like a club where everyone is being coy about the initiation rites because, it turns out, no one bothered to come up with any. So they’re just loitering around looking furtive until, by virtue of doing the same thing yourself, you become one of them. At which point, hey, you’re playing a pretty cool online space MMO that’s like something Sony would offer on the Playstation Network.

But it’s a club worth joining if you don’t mind its social gracelessness. Many times I’ve wished that some of the better indie action RPGs were on Xbox Live Arcade or the Playstation Network. Oh, how I’d like to play Din’s Curse or Space Pirates and Zombies in my living room, on my TV, with my surround sound. Until that happens, Fusion: Genesis is the closest I’m going to get.

3 stars
Xbox 360

  • tryte

    I was expecting more hand-holding from the typical tutorial missions, and was happy to not have to suffer through them. There’s a lot to be said for a game that allows you to explore and discover the mechanics of how to play on your own. The game really ought to parcel its options out however, the amount of sheer stuff it front loads is overwhelming.

  • Foxstab

    Sounds like a fun game. But it’s not on PC, so as the Robin Hood men in tights announcer said: “The rest of you can BUGGER OFF!”.

  • Jetsetsoaper

    I think most of it is self explanitory. If u have ever played a space game b4. Though its true they could use a lot more explinationan, they show u everything u need to kno to enjoy the game.

    For everything else, u just have to find a good guide online, just like every other game. But fusions genesis guides are scarce.

    Nd btw they do show u what guns are what for the common weapons, just not the pvp, warzone and raid weapons… seems like theres a lot of little dumb updates they need to fix that stuff… also some of the skill discriptions are inaccurate…

    However, i was told about a huge update coming soon, including some cool new stuffs. Lets just hope they fix the little things too…

    Overall, deff worth the ten bills if ur into space mmo’s.

  • Jake45

    brilliant game for 800 ms points

  • Oadea

    Im at level 70 now and im still learning how to do things. Sentients definitely are a great rescource for those who would like to advance in the multiplayer arena. Great game. Hard to maneuver in some of the tight spots on the map with big ships but over all worth it.

  • Ghost

    yeah, iv completed the factions stories and the main on and i still cant buy weapons from the trading post, iv just had to find them…..

  • http://www.facebook.com/profile.php?id=720645008 Mike McCall

    There’s a small tutorial level at the start to give you the basics of flight, combat and explains what your Sentinel is for. However the following is left for you to figure out:
    Sentinel Stats max out at 10 points each
    Sentinel abilities max at 8 points
    Common Sentinels start at level 3 and top out at level 32. Uncommon start at 20 (with free points included) and top at 40. There are higher up ones but I guess I am not high enough in the main story for them to be shown.

    When you swap from 1 faction to another, all mission progress in the previous faction is reset to 0 so be sure you’re really done with it before you move on.

    The game boasts 100 pilotable ships but you can only pilot 20 per faction, which are 5 types with 4 variants each. Huge juggernaughts not included. You cannot use the ships you have purchased from 1 faction while playing another. While you retain your inventory, you lose all owned ships when switching factions. The main mission-giver will also talk to you like it’s the first time you’ve met.

    If you have 4 weapon slots (max) equipped when switching factions, your 1-slot starter ship will also have those 4 equipped. Other glitches include having more than the maximum amount of weapon/ship abilities equipped to 1 slot.

    Do as much destruction to any other faction as you like but once the battle ends, nobody cares. Often at times the game will tell you that the purchased weapon’s power will be adjusted for the type of ship you are using. I still do not fully understand this but on the High-end cruiser my damage says 554 (+370). Does this mean the weapon was enhanced or is actually doing 900+ damage?

    You level up your Sentinel’s stats by combining 4 different color gems to make a black one. While this is explained to you within the Stats window, you can only create 1 at a time. Try harvesting the minerals for 93 then sit there for 5 minutes converting them.

    DESPITE ALL THE PROBLEMS THOUGH it is a very pretty game, the music and battles can be very exciting, and it’s great fun for a few hours when you need your fix.

    - Jolan (xbl)

  • http://www.facebook.com/profile.php?id=720645008 Mike McCall

    Dunno what your problem is, unless you’re trying to buy the PvP, RL, etc special section below the commodities. To buy those you need to play those modes from either the Special Missions or from the start menu as their currency is from multiplayer games.

  • Scubapig

    Great Game for the price, I wish they could get the support to make a full blown game that’s polished. BTW I loved there space Raid

  • cybersleuth58

    A different kind of 4X game: explore, trade, mine, combat

    There is nothing not to like about this game. I’m a Freelancer/Privateer/Wing Commander (etc) gamer who bought her consoles to play space adventure games. (Guess I could have saved my money bc there aren’t many!) Seriously, however, this genre is is so underrepresented that you need to have one of EACH system (PC, Mac, Xbox, Xbox 360, PS1, PS2, PS3) in order to have a decent game collection. You quickly learn how to sniff out rare titles.

    I tried the Fusion demo presuming it would be yet one more strategy game I’d be deleting. (Strategy games are not my thing!). I was highly skeptical about the ‘sentient’ thing… My heart sank as I figured it would end up being some kind of mech game. I am SO GLAD they didn’t do something stupid like make the sentient talk or crack jokes.

    Fusion is hard to pigeon hole: it’s nothing like the games I have played up until now but, at the same time, it’s everything I have enjoyed in space adventures.

    I have no idea when it was that I became so hooked – but this game, even played strictly as single player, is indeed loaded with enough depth to keep me interested, and that’s saying something. Everyone has commented that even after playing for a while there are still new things to learn.

    Snagging it for 800 points is almost unreal. Let’s be honest – most of the stuff on the marketplace is crap. Each holiday game e-tailers from gog to Steam and in between bend over backwards to lure in customers with f***ing awesome deals. The ONE & ONLY holiday sale that can ALWAYS been counted on to be UNDERWHELMING is XBox Marketplace. The prices are not only nothing to write home about, but the discounts are on games no one wants anyway. (Great example: they chose to exclude the ONE Skyrim expansion I wanted!) I mean, it is not as if Microsoft is hurting for money! Would it put them in the red to shave off a few points from the games people don’t already own?

    The POINT is that Fusion was a hidden gem. If you like 4X space adventure games (exploration. trade, mining & combat) – this one’s a MUST!

    My hope for the future is that Starfire made enough money to create an expansion and/or sequel for this game. I hope that the folks at Starfire Studios realize what a neglected bunch are space gamers and generously decide to give us more time exploring Fusion space!!