
DC Comics apparently has a line of dolls based on videogame characters as well as the expected superheroes. I have no idea who that guy is up there, but he’s from a videogame. He’s too beefy to be Nathan Drake and too slight to be Marcus Fenix. Man, I have no idea. At any rate, you can purchase him next week for, I’m guessing, about thirty bucks.

Having now played or played alongside each of the five character classes in Diablo III, I think I’ve settled on a favorite.
After the jump, the voodoo that she do Continue reading →

The first game of Horde mode was pretty confusing. There’s quite a few day-glow green command areas littered throughout the map and a new window on the right side full of icons that are greyed out. On top of the new window is a timer set at 30 seconds, waiting to begin its countdown. I wander around the map, Checkout, for a bit before I grasp what’s going on. This would be the round that seals me in to playing countless hours of Gears 3. Horde is a good time.
For the horde, after the jump! Continue reading →

Hard Reset got a patch today that made a few significant changes to how the game plays. Mostly for the better.
Some commentary, after the jump Continue reading →

I partly blame Blizzard for my disappointment at the Diablo III beta. To me, “beta” implies a complete but early build of a game. “Demo” implies a brief taste of a game. If the Diablo III beta had been called a Diablo III demo, I wouldn’t have been quite so surprised at the giant Diablofont message, “Conratulations, you have beaten the Diablo III beta”, after a couple hours of play. Fair enough. I guess Blizzard just wants a few of us banging on their servers. I’m happy to oblige.
But the more pressing issue is that, after playing through this beta twice, I still don’t have a character.
After the jump, this is not your older brother’s Diablo Continue reading →