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Daily Archives: September 6, 2011
Bodycount asks if you’re a bad enough dude to rescue NPR’s Terry Gross
I couldn’t tell you the first thing about the storyline in Bodycount, which is all about the gunplay like a shooter should be. However, throughout the game, an obligatory female voice is talking you through the missions. She’s your handler … Continue reading
Eagle Day: aces high, part I
Everyone knows that strategic games with tactical battle engines are better than strategic games without them. Any game which tries to abstract out combat in the name of tighter, more thematic game design is eventually going to get crushed by … Continue reading
Dead Island: hell hath no fury like that of a woman’s stiletto heel
So far the most powerful weapon I’ve discovered in Dead Island is Xian’s high-heeled shoe. Once I’ve knocked a zombie to the ground, I can aim at its head and tap the E key to apply my shoe (pictured). It … Continue reading
Gamespotting: Shark Night
Shark Night, which features a scene in which a one-armed man wades out into waist-deep water and wins a hand-to-hand fight against a shark, introduces its cast with a pair of Tulane students playing Halo 3 in their dorm room. … Continue reading
Crimson Alliance’s fatal nickel-and-dimestore tactics
I was digging on Crimson Alliance, a simple and spirited action RPG that pulls back from the usual finicky loot chase in favor of a scoring model. You try to avoid taking damage to rack up a multiplier. At the … Continue reading
Qt3 Movie Podcast: Apollo 18
Hey, look, it’s a found footage movie that goes, pow, straight to the moon! If you don’t want Apollo 18 spoiled, then fast forward to this week’s 3×3 at the 57-minute mark, where we discuss our favorite battles of the … Continue reading
