Weekly Little Big Planet: twilight hours
Violet Sundown is a goofy mishmash of a community level. It’s good. It works well and is sufficiently challenging. The music is nifty. There’s absolutely nothing wrong with it. It just feels like a mishmash of styles and gameplay. Which is fine, especially when it delivers one particularly fine element.
Epiphany.
This may be an incidental benefit, but while playing Violet Sundown I became aware of how well I’m getting to know this game. It was a simple moment when I couldn’t quite make a jump and realized that I needed a grappling hook. Duh. Somehow in hurrying my sackboy along I’d missed picking up a grappling hook. Not an easy thing to miss. I ran back and there it was. I’d missed it. The simple realization that I was so quickly aware that I’d missed it pleased me. I know this game. This is pleasing.
As it turns out, not knowing is pleasing too…
After the jump, the best thing I played this week Continue reading →



