Archive for July 28th, 2011

From Dust is no god game

, | Game reviews

From Dust does an admirable job with a seemingly simple task that has confounded videogames for a long time. Namely, the physics of dirt and water. Some would consider this a god game. I consider it SimArmy Corps of Engineers. Lots of rerouting rivers at which point you realize, oops, that’s not what you should have done because now your city is being flooded. Or building walls to protect your city from a flood only to screw up and realize you didn’t build it high enough or in the right place. Or failing to appreciate how much the volcano is going to erupt or how the plants are going to react or where the trees are going to grow. You’re not quite a god so much as a civil servant undergoing on-the-job training. Which isn’t necessarily a bad thing for a game.

Unfortunately, From Dust is not a very good game that happens to be even less good on a console system.

After the jump, the didgeridoo that From Dust does Continue reading →

Weekly Little Big Planet: looking to the sky to save me

, | Features

Well, I can’t say I wasn’t warned. The designer of Missile Works asks right there before the level even loads, “Can you work out how to use the grappling hook to your advantage in this steampunk-inspired factory? This is a grapple heavy level.” I barely paid it a moment’s thought. I don’t think even a “pshaw” flitted through my mind as I waited for the level to load. Can I work out how to use the grappling hook to my advantage? Please. Dude. I was born to grapple hook.

Can I verb that?

That image above is my little sackboy trying to figure out how to use the grappling hook to his advantage by grabbing a missile and swinging it around and under the platform upon which he is standing. I’ll ballpark this and say that what is pictured above is something on the order of his 25th try at doing this. Finally getting it was sweet but I almost gave up. I was so close to giving up. Sometimes you just don’t get it.

Speaking of not getting it…

After the jump, the horror…the horror Continue reading →