Will Catherine’s ass-man win in the end?
I keep getting licked — literally — by a giant butt with a tongue coming out of a toothy maw where the genitals should be.
This is Catherine’s main claim to gameplay. Not specifically the be-tongued butt, but this timed puzzle sequence in which I have to climb a wall of sliding cubes. It’s a clever enough concept, but you have to play it for a while to wrap your head around it. Unfortunately, Catherine affords me no such opportunity. It gives me tutorial tips and occasional videos suggesting strategies for pushing, pulling, and re-arranging blocks. Think of Catherine as an exponentially complicated crate puzzle, dropped infrequently into a drawn-out series of JRPG dialogues. If you just play normally, like a game that’s telling a story, you might find that you haven’t quite wrapped your head around these puzzles. At which point a butt tongue has just licked you for the tenth time.
I could practice. But I don’t like the game enough to practice it. There are very few games I’ll practice. Personally, if I’m going play something over and over to get better at it, it’s got to offer…well, more than what Catherine offers.
After the jump, how I beat the butt Continue reading →




