Weekly Little Big Planet: leveler vs. collector…FIGHT!
One of the great things about playing a bite-sized community level is that sometimes it only takes one single element of design to make it a satisfying experience. As long as there’s nothing lousy about it to bring it down, one factor can carry the day. In playing The Minty Green Factory Part 1, that one thing is the bubble hat (pictured).
It’s just a goofy little touch. Your sackdude puts on the helmet–or, to put it more accurately, he runs by the helmet and it gets put on him–and then he proceeds to shoot bubbles out of his head, one at a time. He looks at the bubble, wondering what to do about it. Is he supposed to float on–POP. Drop. Nope. Not supposed to float on it. Hmm. He realizes he probably has to get up to that higher platform over there to the right, the one with the save portal and the spermy designs on it. A lightbulb goes on. Steps! Of course! He shoots another bubble and jumps to it. Yep, it holds him. So all he has to do is–POP. Drop. Apparently only holds him for a few seconds. Back to the first platform to try again. He works faster this time. Bubble. Jump. Bubble. Jump. In no time he’s built his first bubble staircase.
Just a simple little discovery, but so pleasing.
Speaking of discovery…
After the jump, a trainer in training Continue reading →




