Archive for July 7th, 2011

Weekly Little Big Planet: the one and only

, | Features

After last week’s experience of finding the best level evar, I suppose a letdown was inevitable. But damn! Nuthin’ but mediocrity this week. That’s what I get for going back to “Cool Levels” in the hopes that lightning would strike a second time so soon. Next week it’s back to Mm Picks, those levels the folks at the developer, Media Molecule, have played and “deemed awesome.”

I don’t particularly recommend the level pictured above, Paradise Mountains. There’s nothing wrong with it. It’s fine. Out of the other choices of okayness that included an inscrutable exploding penguin game, a strange FPS test, a somewhat broken zombie-killing exercise, and an almost inspired dash through what looks like a ruled-paper world, it stood out as most playable. And photogenic. The best thing about it was that I achieved the top score. Every time I played it. I was always number one.

Now that I think about it, I achieved the top score every time I played every one of these levels. How about that? Pretty cool huh? But then, why should I care about scores? I’ve evolved way beyond that.

After the jump, if you’re scoring at home, or even if you’re alone Continue reading →

Don’t write off The Sims Medieval yet

, | Games

Whew. For a while there, I was worried that Sims: Medieval was just going to be a one-off. Fortunately, Electronic Arts hasn’t forgotten about their wonderful fantasy-themed gameplay-infused iteration of The Sims.

…new exhilarating quests expand upon the original adventures like finding the fountain of youth or protecting the kingdom from an evil sorcerer. The war between Tredony and Aarbyville creates a new ambition and opportunity for players to suit up their kingdoms. Players can choose to be anyone from a king or queen to a knight or blacksmith, and with that, prepare for voyage accordingly. Treasure hunting is an exciting new gameplay feature in the pack with maps, shovels, rare treasures and surprising dangers, while challenging players to find hidden objects and search for desirable rewards that will benefit their Hero Sims. Other new items include birds that you can name and train, and interrogation chairs.

The Sims Medieval: Pirates and Nobles has a range of pirate and nobility-themed items that players can use to revamp their creation of legendary swords or embellish their customized royal weddings with new fashion pieces. Bold new signature items can be used as rewards or punishments. As a treat, Hero Sims can now be accompanied by companions such as pet falcons or parrots. If Sims have been more naughty than nice, players can subject them to extreme punishments such as the interrogation chair.

After the jump, a few screenshots and useless observations. Continue reading →

Terraria: Sir Digsalot the herbalist

, | Game diaries

It’s time to experiment with potions! I have a fair number of herbs and flowers saved up from my travels. What’s more, I have some seeds. The list of potential potions in the wikiis enormous. If Sir Digsalot is going to have enough herbs to continue to make potions, he’ll need to work on his green thumb. So after turning clay blocks into pots and building a little ramshackle greenhouse, I’ve got a little herb garden going. I even put a glass roof on the house, just for kicks.

After the jump: welcome to the jungle Continue reading →