I’m half way through a game of Six Gun Saga, a Western themed strategy game from the developer of Armageddon Empires and Solium Infernum. I’m playing as El Indio, an outlaw who can’t hire any lawmen, but whose dudes get a combat bonus for every lawman in an enemy posse. My opponent is the gunfighter Lucien Maxwell. On turn 12, I’ve got 25 victory points to his 11 victory points. The game ends at either 30 victory points or 25 turns. So I should have this in the bag, right?
I’ll be frank. This is version two of my Galactic Civilizations II game diary. Version one ended at the late-game slog in a large galaxy with a race of insects and reptilian slimeballs outside of my convenient alliance with the humans. The insects were small but nearly on par with my soldiering while the reptilians were the same but had more planets. This meant that hundreds of billions would have to give their lives to brutally conqueror worlds while the men and women back home would have to breed faster than rabbits to replace them. As much as I appreciate all that, I simply don’t have the patience to see it to the end of that glorious slaughter, nor try for an equally time-consuming influence victory. So here’s round two, more focused and more hate-filled.
After the jump, what I aim to accomplish and with whom I aim to accomplish itContinue reading →
The above mishap was entirely my co-driver’s fault. Right five, my ass. That’s a four if ever I’ve seen one. It’s bad enough that she keeps lying about the titans. “Titans, over bridge,” she’ll warn. I have yet to see a single blessed titan. I’m beginning to wonder if they’re even in the game.
The above screenshot from Shadows of the Damned is called The Big Boner. I have no idea why. I don’t know much about Shadows of the Damned, but I know enough to know that I’m psyched for its June 21st release. This is the first game jointly made by Goichi Suda and Shinji Mikami since Killer 7. My only reservation is that it’s published by Electronic Arts, who somehow managed to squeeze the joy out of Bulletstorm, a shooter created by Painkiller developer People Can Fly. Will Shadows of the Damned survive EA’s joy-wringing process?
Check out more mostly incomprehensible screens after the jump, but note that last screenshot. Any shooter that does that is a shooter I want to play.