
So there I was, getting my ships repaired and ready for the next fight my little fleet would face when all of a sudden, THIS asshole pops up. What’s he want? Apparently the little scamp is impatient and wants ME to get back into the fight freaking ASAP while he sits all comfy and cozy back on the mothership. He buddy, I got your system map right here…
This is just one example of all the little things that Space Pirates and Zombies is littered with. Tons of little touches that add flare and zest to the game, wherein you can tell the programmers really put a lot of care and thought into things that might go unnoticed elsewhere. In this, my final entry, I’ll look at some of those tiny, little yet awesome things, as well as wrap up my look at the game as a whole. Join me, won’t you?
After the jump, killing is relaxing… Continue reading →

It has all come down to this. In game time, it has been a mere five months since I arrived in Calradia. Since then, I have made a name for myself in this world. Now a faction is welcoming me in, not through its own choice but rather through the actions of a rogue lord who got a little too bloodthirsty one day. This marriage takes place under the dark cloud of impending war, this time one that promises to take a great many lives more than the last and which will be unmatched in its savagery.
After the jump: today, though, is my wedding day Continue reading →

I’m playing as a gnomish wizard, because that’s what I feel like in real life: a short, weak creature who has a lot of potential that will never pay off because he will be doing pretty well until he eats a rotten rat corpse and dies with only his pet cat to remember him.
After the jump, check out my sweet items Continue reading →

If LA Noire was just a movie, I’d be wildly enthusiastic about it. And I am enthusiastic about parts of it. What a fantastic bit of noir! Unfortunately, it’s a videogame. And as a guy who writes about videogames, I’d have to say LA Noire is ultimately a failure.
Thumbs down.