LA Noire can only get better

The only thing consistent about Rockstar’s games is that they’re wildly inconsistent. There’s something manic about the company’s swings from excellence to amateurish, from smart to clumsy, from transcendent to boorish, often in the same game. Red Dead Redemption, for instance, is a sprawling saga of uneven brilliance that I wouldn’t dream of commenting on without acknowledging that the conclusion is very nearly one of the most brilliant conclusions ever to grace a videogame, except for the fact that it turns out it isn’t at all. Grand Theft Auto IV is a collapsing triumph of storytelling, presenting one of the most vividly realized videogame characters before dropping him into some low-rent goombah yarn and then abandoning him entirely for two middling add-ons, presumably because Rockstar is too arrogant to concede the importance of their fantastic voice actors. San Andreas was a stunning technical achievement undermined by an absurd Bond in the Hood endgame. Midnight Club: Los Angeles is one of the most amazing virtual cities ever created and then hidden away in a goofy arcade racing game that no one played because it didn’t have the marketing confidence that went into, say, Electronic Arts’ lousy Need for Speed franchise. As for that ping pong game, well, who ever even played that thing, much less realized it was a Rockstar game? Then there’s Bully, which is a work of unadulterated genius.

So when LA Noire arrived at 9am this morning, I greeted it with a mixture of anticipation and apprehension. And now, having spent an entire Monday with it, I’m ready to pronounce it…

After the jump, I’ll finish that sentence

A colossal disappointment. A dull, flat, open world where “open” means mostly linear and mostly empty. A tedious exercise in how not to realize a classic genre like film noire or detective fiction. An adventure game that combines the obtuse puzzles and pixel hunting of Sierra’s Police Quest with the formula of Phoenix Wright, but minus any of that series’ Japanese ebullience. A turgid implausible procedural featuring bull-in-a-china-shop detectives rummaging through inconsequential stuff when they’re not playing Who Wants to Be a Millionaire styled guessing games that stand in for investigations. Seriously, you can even poll the audience (i.e. people who’ve registered for Rockstar Social Club). It’s absurd.

Gunfights that seem to exist for no other reason than because Rockstar can sense the game is dragging. Also, canned chases. So many canned chases. Rockstar simply can’t leave this convention alone. The fleeing car or the escaping suspect will always and only go along its preordained path, and you cannot knock it off the road or shoot the suspect unless the game is scripted to let you.

So far, Los Angeles has virtually no personality. Like Mafia II, I get the sense this city is just filler between missions. There are precious few side activities and no sense of any place meaning anything, because the gameplay itself is so limited. The big set piece that should have been spectacular was just a linear run along catwalks. Surely LA Noire is going to open up soon, right? I’m about a third of the way through the game, having finished the first of three separate disks. I can’t imagine it’s just going to keep doing this for two more disks.

I love the facial animation, which does a wonderful job capturing the nuance of how people express their feelings. A bit lip here, a furrowed brow there, a furtive swallow, a glace. Excellent work, Rockstar. If a videogame is going to present puppet theater, then it needs characters this expressive. Whereas The Sims have been doing this with borderline cartoon characters for a while now, LA Noire finally manages this level of expression with realistic characters, who seem to be built from bits and pieces of familiar actors. You can see a little Michael Madsen in one character, and a touch of Guy Pearce in another, and maybe some Daniel Day-Lewis in that character. The faces still have an Oblivion ugly quality. I have yet to meet an attractive woman (What kind of noire doesn’t introduce a femme fatale in the first reel?) and the only child I’ve encountered is an utter freak because this engine apparently can’t do children’s faces. But whatever the shortcomings of the technology, the characters come alive. It goes a long way towards making the writing more palatable, because it creates that rare sense of a virtual performance few games can manage. Bioware and Bethesda, please play LA Noire.

I also adore the score. It’s an evocative mix of jazz and classic soundtracks from noire movies. It’s very present, but not too intrusive. It has color and voice. It belongs, without merely fading into the background. Anyone writing a score for a videogame, please play LA Noire.

As with Grand Theft Auto IV and Red Dead Redemption, a lot of what drives the game is a sense of mystery about the main character. Who is he? What drives him? What does he care about? Why does he feel the way he feels? There are prominent elements of Niko Bellic and John Marston in LA Noire’s main character. However, as bits and pieces are revealed, I’m worried he’s just going to be a rehash of Bellic and Marston. There better be some kind of twist because right now, he’s as bland and unremarkable as can be. Even his name, Cole Phelps, seems to have come from the random lead character name generator.

I got fed up with LA Noire and finally quit for the day when Phelps declared his progressive outlook during a flashback scene. He takes a break from a battle flashback to reprimand a soldier for being disrespectful to the Japanese. Phelps explains that the Japanese attacked Pearl Harbor not because they hate our way of life, but because we cut off their oil. And, Phelps asks, how would we feel if our oil got cut off?

I shouldn’t mind this little bit of storytelling, but I do. I can almost feel the reverberations from the writers at Rockstar slapping themselves on the back for putting such a progressive concept in their game. And, yeah, we did cut off a lot of Japan’s oil supply because they were conquering chunks of China and Southeast Asia. That’s kind of an important point, but Rockstar wants to stick some glib point into their game whether it belongs or not, as if we’re too dumb to judge the merits of various social and political issues without Rockstar reminding us that intolerance against Native Americans and Jews is bad, but it’s okay to burn Mexican villages if you’re on a mission and laugh about gay characters on motorscooters called Faggios. Because, hey, the lead character is a good guy who knows the Japanese were just like us. It’s like that scene in a war movie when the soldier finds a photograph of a slain enemy’s sweetheart. ‘Hey, he was just like me!’ the soldier realizes and it’s a good point, even if we’ve been making that same point for thousands of years of writing about war. But this time on a national scale. Where the point fails because, no, we were nothing like the Japanese in World War II when it came to how our nations acted. Instead of demonstrating that the main character is smart and sensitive, now he’s just some anachronistic dope whose idea of the big picture is taking one step back instead of stepping back far enough to actually see the big picture.

Last week I saw a wonderful movie called Meek’s Cutoff. It’s about settlers in Oregon in the 19th Cetury. At one point in the movie, one woman says to another woman that they’re “working like niggers”. At another point, a character thanks another character by saying “that’s mighty white of you”. Both lines are kind of gross to hear, but they make sense, and they’re actually a subtle but important part of what the movie is getting at. And none of the characters who says these gross things is a villain. On the contrary, in fact. Meek’s Cutoff is a historical story with tremendous contemporary relevance, but it doesn’t feel the need to cheat some facile progressive thinking into the story so that we can relate to them.

Granted, it’s not very fair to compare an art house movie to a videogame, but good writing is good writing. And it’s time for videogames to have more of it. For all its badboy image, Rockstar is one of the few developers who could get away with being informative and subversive and relevant, but they continue to play it safe and glib and disingenuously progressive with Gay Tony and anti-Semitic storekeepers getting their just desserts and now sensitivity to the Japanese dilemma in World War II in a story populated almost entirely by perverts, wife-beaters, and borderline — but only borderline! — racists who the main character will continue to rise above. In LA Noire, the trappings of 1946 Los Angeles are reserved for the villains and rogues. Or that’s how it plays so far. We’ll see where it goes over the course of the next two disks.

And that’s really the bottom line for now: we’ll see. This is by no means a final pronouncement, as I’ve got many hours of LA Noire to go. I’ll be writing a full review hopefully by the end of the week. But for now, I find myself wishing I’d done something else with my Monday and I’m not particularly looking forward to going back into this paper thin and safely played noire LA.

  • cuc

    Other reviews told me:

    1) The game is developed by Team Bondi, based in Australia. Rockstar’s most important contribution is the face technology.
    2) The director is Brendan McNamara, also the director of Sony’s first Getaway game.

  • cuc

    >Rockstar

  • cuc

    The system devoured my comment? I was saying:

    Rockstar

  • http://www.mmorpg.com/blogs/OddjobXL Brian Rucker

    Ugh…this is not helping to build my anticipation. *paces*

  • http://www.quartertothree.com Tom Chick

    Mr. Cuc, sorry about that. If you try to paste into WordPress a quote mark or em-dash, it will freak out and cut you off.

    In response to your first point, this is very much a Rockstar game. You can partly tell by how quickly the Housers appear in the opening credits. Barring that, you can also tell by playing the game. But, yes, like many Rockstar games, the developer isn’t the central group out of Scotland.

  • Slainte Mhath

    Disappointing to hear, especially after the excellence that was Red Dead Redemption (issues with the ending aside).

    I have to say though that the most painful part of this mini-review to read was ” So when LA Noire arrived at 9am this morning, I greeted it with a mixture of anticipation and apprehension. And now, having spent an entire Monday with it…”. Gods what I wouldn’t give to spend an entire Monday playing a game that arrived that morning! ;-)

  • Wheelkick

    Yeah, a whole weekday to play a game! Maybe you’ll appreciate it more if you had to spend most of the day doing boring stuff at a boring office?

  • merryprankster

    Ouch! The concept of this game sounded great and I like the idea of detective work rather than shooting anything that moves being the central element. Too bad it sounds like they didn’t pull it off that well.

    Hopefully the game pulls it out of the gutter…but given that Rockstar tends to open strong and then kinda taper off in the second act, I kinda doubt it.

  • Nikhil Helferty

    It was my understanding that all the characters are actually modeled on the actors who voice them since the facial animation system is actually capturing their expressions when they say the lines. For example the lead is the spitting image of his voice actor (http://www.imdb.com/name/nm1837590/) and I’ve also spotted this guy (http://www.imdb.com/name/nm0321591/) as well as John Noble in one trailer.

    It’s a shame to hear your impressions about the game though. I seem to buy almost all Rockstar games but the only ones I’ve finished are San Andreas (great), Bully (even better), and I finished Red Dead but only as a matter of pride (I would’ve quit in the Mexico portion otherwise). Most of their games seem to suck me in initially and then I lose interest.

  • Brian Rubin

    This review makes me wanna play Midnight Club: LA. Love that game.

  • MikeO

    Although I pre-ordered this game, because I am weak, I am fully prepared to be disappointed, as I am with pretty much every Rockstar game. The only thing more certain than my disappointment with these games are the legion of “10!!!” “Perfect!” “Best game EVAR!!” reviews that will be up shortly.

  • John Yi

    Maybe give Team Bondi a little credit? You know, since they actually made the game. Though you did post all of this drivel without actually finishing the game so I guess you didn’t feel the need to do a little research either. Anyways, I’m sorry you can’t enjoy this for the revelatory experience that it is. Maybe pop in the old Call of Duty? Go bust some caps with your homies? Seems to be more your style.

  • Moeez

    @ John Yi:

    “Anyways, I

  • Moeez

    @ John Yi: Anyways, I

  • Jason McMaster

    @John Yi

    Man, you sure nailed Tom there. These are first impressions that you apparently didn’t finish reading.

    Maybe go get butt hurt over someone’s opinion? Cry yourself to sleep with your homies? Seems to be more your style.

  • Chris

    “Maybe go get butt hurt over someone

  • linda may

    oh this man doesnt like anything, take up knitting or something bitch. everyone else likes it EXCEPT MR ATTENTION WHORE! who hates everything double up on your prozac sugar tits!

  • China

    WTF? You troll Rockstar writing, I got bored after one paragraph. GTFO is my next action.

    Make a better game, or STFU i’m getting bored of the new millenia critic who don’t bring his own wine to the party.

  • Jeff Hutchins

    @John Yi: Since you’ve finished it, what points do you disagree with and why?

  • Mr Graziano

    I agree linda may, this man does not even LIKE any games, none are good enough for mr oh so high and mighty, mr smug! mr opinione grande! monsieur le fromage grande!

  • http://www.escapistmagazine.com/ Greg Tito

    I can’t really discuss LA Noire in detail because I haven’t played it yet, but I wanted to respond to one point you made, Tom.

    You mention Phelps line about the Japanese, but you seem to assume that it’s some fabrication on the game writer’s part to make appear more liberal, or at least politically correct. But is it possible that line is meant to tell us more about Phelps’ character instead of speaking to the glibness of Team Bondi? I’ve known people who feel affronted at even very light racist comments, I’m guilty of it myself, so why is it impossible for Phelps to have that same reaction?

    Again, I haven’t played it, but maybe Phelps is just the kind of guy who would say something like that, even back then. Why does a character’s every line have to follow exactly how we IMAGINE someone in the genre or time period would say?

    Greg Tito

  • Jason McMaster

    I DONT AGREE WITH THIS MANS WRITING I BETTER READ IT ALL AND THEN COMMENT ON IT

  • Jesse de Vries

    Haven’t played this game yet, but since you mention Mafia 2 I was wondering what you thought of the game world in that game. Especially compared to the world in L.A. Noire. Personally I loved how atmospheric the world in Mafia 2 was The “Welcome home” mission is one of my favourite video game openings next to the “welcome to Rapture” level in Bioshock. Sure Mafia 2 isn’t an open world game in the same vain as GTA and Red Dead. The game world feels more like an open movie set. Walk too far in the potato flakes posing as snow and it’ll turn into a mess. But when following the script, expertly built sets add so much. I really appreciated the sets in Mafia 2.

  • Tim James

    Fidgit lives!

  • Jason McMaster

    I can see the Heavy Rain comparison, in a way.

  • Clay

    I like your comments about how you can hear the writers slapping themselves on the back. That was my reaction to a lot of Red Dead Redemption’s writing. “Man, I am so clever,” I heard them say.

  • tomchickrox

    I’m glad you voice your opinions freely dude! I’m glad you have the ballz to say what you want to say!

    Reality is not a game etc….whu?

  • Jason McMaster

    The investigation is very NAHMAN JAYDAHN

  • Kadayi

    The game was principally made by TEAM BONDI not Rockstar. Rockstar are more involved in the publishing/promotion side of things.

  • Matt Sayer

    While I disagree with Tom’s opinion, that is simply because I am not looking for an open world game with L.A. Noire; it is the compelling and intriguing narrative and detective aspects that I will play it for.

    More importantly, however, is the fact that you have incorrectly attributed the development and design decisions to Rockstar, when L.A. Noire was developed by Team Bondi. While there are facets of development that will be consistent among all Rockstar published games, the developers are the ones who will drive how the game turns out, and thus it should not be implied that Rockstar made the decisions that have left you disappointed in L.A. Noire.

    I think the problem is that having the Rockstar symbol on a game instantly biases the player into thinking GTA, and all the preconceptions that come with a company who developed (in this case) the kick-starter for the open-world crime game.

  • http://www.quartertothree.com Tom Chick

    I don’t really see the Heavy Rain comparisons, mainly because Heavy Rain was trying to ignore conventional gameplay and do it’s own thing. LA Noire is very much like an adventure game set in an open-world game. You jump through the same hoops over and over, whereas Heavy Rain had this crazy idea of doing away with hoops.

    Team Bondi is indeed the developer, but just flip through the credits in the manual to see how Rockstar works. As I said before — and as will be clear to anyone who plays LA Noire — it’s very much a Rockstar game.

  • Jason McMaster

    After the first couple of hours, I like it, but it’s certainly different than what I expected

  • Kadayi

    I’m sure Rockstar have added some polish to the title (in the same way that Valve polished up L4D), but the plain truth of the matter is they weren’t in on the ground floor during the initial game development and they haven’t bought out Team Bondi (unlike Valve buying out Turtle Rock) so all this talk of Rockstar this and Rockstar that is disingenuous.

  • Jason McMaster

    Some of the conversations are weirdly disjointed. Cole comes across like a total dick most of the time

  • WildVulture

    Weirdly, I was kind of expecting a more linear experience all along. The whole idea of DLC cases just sort of struck me as being indicitive of a modular experience. Like, there’d be some kind of hub world, and then you could choose one element or case to focus on, and enjoy a nice guided experience based on that choice.

    Regardless, I’m not buying this anytime soon (and certainly not for $60), and I’m disappointed to read that the overall game doesn’t quite deliver on the promises it seems to make.

  • Balasarius

    TIL what ebullience means.

  • the truth

    BEVERLY HILLS 90210.

  • http://www.ashleyspix.com Chris Bustamante

    Well, I’m glad that I held off on this one…

    I don’t always agree with your reviews, Tom, but it seems to me that the points that you make are always pretty accurate. I could tell that this game would have to hit the style and genre PERFECTLY to do what it wanted to do and get away with its creepy faces. ;)

    Now I don’t have to feel all that bad about skipping this one for, say, the new Deus Ex. ;)

  • Brendan

    @Chris

    I am fairly sure that Tom will not like the new Deus Ex. Not liking Deus Ex was what he was not liking before not liking Killzone, GTA IV and Starcraft 2.

  • Kelly Wand

    Nothing says period-piece noir(e) like hard-boiled dicks saying oil bombed Pearl Harbor. Racist!

  • http://brophyfootball.blogspot.com fahqueue

    I agree with your review (unfortunately) —– the game is a SERIOUS disappointment.
    I’m not sure how people are still defending this game (in forums), after all the hype we were given last year after RDR climax.

    Granted, no one expected a GTA/RDR engine. They did expect an engaging game that puts the control in the gamer’s hands (not just a captive audience, turning the controller into a glorified DVD remote).

    There is no replay value
    There is no multiplayer
    There is no interaction with the environment
    There is no nuance with facial expression….you don’t run the risk of getting ‘fooled’
    There is no “sandbox” element when the city has nothing to explore
    There is no “investigation”
    There is no “interrogation”
    There is no risk or failure……you either press the correct button (with as many chances to get it right) or the game doesn’t advance.
    This game is like Carmen Sandiego with an advanced graphic engine (“clue A,B, and C…..so go to X”)

    I’ve seen some folks comparing this game to the Sierra PC / DOS title of the late 80′s, Police Quest. Actually, Police Quest had more options during an investigation / police work than LA Noire.

    I do have to take issue with your Japanese / politics rant. You understandably gave up on the game before you understood the context / why they put that in there. The scene was supposed to give us the understanding that Cole is a person who impassionately analyzes situations and examines events after taking in all the information (good or bad), especially contrasted against his partner. It really doesn’t matter, though because the story is going to go where it is going to go (regardless if you understand how Cole ‘works’ or not). I got a little over 60% complete before I threw my hands up because it just kept repeating itself and there was absolutely NO EFFORT required of me to do any “police work”.

  • Toohoo

    Hey Tom, I don’t really understand what you mean by RDR’s ending. I know the ending, but I’m lost with ‘it’s brilliant but not’ I’ve asked some friends, and they dont get it either.
    Also, I liked your article a lot. Cole Phelps is such a generic name that he may as well have been called Joe Blogs.

  • http://www.quartertothree.com Tom Chick

    Toohoo, without going too much into spoiler territory, my problem with Red Dead Redemption is that I love the set-up for the conclusion, but Rockstar badly flubbed the payoff. I’ve written about it elsewhere, but I suspect it got swallowed up when Syfy erased Fidgit. Suffice to say that I think the ending of RDR is ultimately a huge misfire, mainly for how it has such promise, but doesn’t offer the titular redemption. It’s almost as if the potential greatness of RDR’s ending was something Rockstar didn’t even realize.

  • Mark

    I was discussing this game with some friends and even though I don’t particularly enjoy it, I got swept up in their enthusiasm for it and started to go along with their praise of the game. At the time I lacked the ability to articulate what I didn’t like about the game. After reading this article, which more eloquently expresses what I dislike about LA Noire than I ever could, I feel much more confident in my assertion that it’s a worthless bucket of shit with some occasionally impressive facial animations.

    In particular, I was gratified to see that Tom took as much exception to the sickening little diatribe about Japan as I did. It really is as anachronistic and awkward as it sounds and it’s counter-pointed by equally excessive racism and sexism. My experience of speaking with older people who still hold less than politically correct views is that they don’t tend to drone on endlessly about beating women and hating blacks. Instead, they sporadically and occasionally use words and express attitudes that are jarring to a modern sensibility, much like the characters in the film that Tom referenced. Even while expressing those attitudes or using that language, they can be as generous, charming and intelligent as anyone else. That isn’t to excuse bigotry, simply to explain that in many instances it’s a cultural phenomenon, not an intellectual or moral one. The partner for the homicide desk is a particularly good example of depicting a misogynist as a cartoonish super-misogynist. He could refer to his ex-wife/wives disrespectfully or subtly imply that he thinks women should be second to men but instead he repeatedly mentions slapping women around as if we’re too stupid to understand that 1947 was not a banner year for feminism.

    Furthermore, while the voice acting is of a high technical quality it’s often poorly implemented. For example, there’s a scene where Phelps interviews a suspect who once served in the military, specifically he manned a flamethrower and was horribly burned as a result. He opens the interview by sympathetically acknowledging the man’s service record and then almost immediately hurls angry accusations at him. It can’t be avoided – Rockstar/Team Bondi can script the cutscene intro but if I choose to accuse the man of lying, Phelps is always going to raise his voice and shout at the suspect. It gives the conversations a stitched-together feel and it warrants criticism.