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Monthly Archives: May 2011
Portal 2: The King is dead. Long live the King!
“Wait, crap! What happened?” My thirteen-year-old son, Aaron, groans upon seeing his character do a virtual face plant after leaping from height in Portal 2. He is sitting next to me on the couch, Xbox controller in hand, and I … Continue reading
Is the Minerva’s Den DLC a worthy follow-up to Bioshock 2?
NOTE: The Minerva’s Den DLC for Bioshock 2 is finally available for the PC version of the game. Following is a reprint of the review I wrote for the Xbox 360 version. Bioshock 2 is a tough act to follow. … Continue reading
Galactic Civilizations II: worse than it looks
Hateful, threatening, sinister and not in the least bit thankful; it makes you wonder why humans were stupid enough to give others hyperdrive. The apes should have taken over if this was what we knew we were going to unleash. … Continue reading
Paradox’s Victoria 2 doesn’t create pseudoproblems. Or does it?
Victoria 2 is Paradox’s massive spreadsheet strategy game about the 19th century, give or take. It’s the game I’ve been playing instead of Pride of Nations, since the “review build” of Pride of Nations is in really bad shape. The … Continue reading
March 31, 2011: wallet threat level mostly green
I’m afraid I have no idea what to tell you about this week’s releases. Hunted: The Demon’s Forge, some sort of fantasy action thingie from a developer whose last meaningful release was The Bard’s Tale back in 2004, starring Cary … Continue reading
Qt3 Movie Podcast: Hangover Part II
We see the movie that was too good for Mel Gibson to be in it. Unfortunately, this movie didn’t qualify for this week’s 3×3, which is bad movies that we like. That starts at the 45-minute mark.
The story so far in Six Gun Saga
I’m half way through a game of Six Gun Saga, a Western themed strategy game from the developer of Armageddon Empires and Solium Infernum. I’m playing as El Indio, an outlaw who can’t hire any lawmen, but whose dudes get … Continue reading
Galactic Civilizations II: meet the new boss
I’ll be frank. This is version two of my Galactic Civilizations II game diary. Version one ended at the late-game slog in a large galaxy with a race of insects and reptilian slimeballs outside of my convenient alliance with the … Continue reading
Dirt 3: moonlight drive
The above mishap was entirely my co-driver’s fault. Right five, my ass. That’s a four if ever I’ve seen one. It’s bad enough that she keeps lying about the titans. “Titans, over bridge,” she’ll warn. I have yet to see … Continue reading
What the heck is going on in Shadows of the Damned?
The above screenshot from Shadows of the Damned is called The Big Boner. I have no idea why. I don’t know much about Shadows of the Damned, but I know enough to know that I’m psyched for its June 21st … Continue reading
Weekly Little Big Planet: escape velocity
The speed at which the kinetic energy plus the gravitational potential energy of an object is zero. The speed needed to “break free” from a gravitational field without further propulsion. Whatever dorks. I just had the worst day ever. How … Continue reading
Dirt 3: anatomy of a replay
I’d just like to point out a few nifty details in the above replay from Dirt 3. Note the little figure dangling from the car’s rear view mirror. That’s my Xbox Live avatar. Mirror and dashboard ornaments were unlockables in … Continue reading
Pride of Nations features sweet new technology
Upon booting up a new game of Pride of Nations, the upcoming strategy game that models the era of the Industrial Revolution around the world, I poked around among the screens. I discovered that I can research molasses extraction centrifuges, … Continue reading
A sniper rifle, a half dozen grenades, SOCOM 4, and you
The really surprising thing about SOCOM 4 is that although it looks bog standard, it manages to find its own niche. It’s no Mag, and it’s no Killzone 3, and it’s no Brink, and it’s no Call of Duty. Here’s … Continue reading
Old-school looting has no place in RPGs
I visited a friend of mine the other day. I walked into his house and instead of initiating the dialog for the story mission — we were going to see Pirates of the Caribbean, but there would be options in … Continue reading
