Archive for April 29th, 2011

Final Fantasy IV: The Complete Collection: sequel included

, | Game diaries

I’m a sucker. I know this and Square-Enix knows this. I’m not alone, either. Like a lot of gamers my age the early Final Fantasy games hold a special place in my heart and that warm glow of nostalgia is enough to ensure that I will never stop re-buying those games. To date I have bought most of the 8 & 16 bit Final Fantasy games three or four times. I put up with absurd load times in the PlayStation compilations. I bought a Gameboy Advance SP as a dedicated Final Fantasy jukebox when Square began porting the Wonderswan Color remakes for the Western market. I’ve avoided the hideous 3D remakes of III and IV for the Nintendo DS on sheer principle.

Luckily, at the same time as Square-Enix has been uglifying Final Fantasy for the DS, they’ve also been creating what have to be the definitive 2D versions for the PlayStation Portable. In 2007 they released Final Fantasy: Anniversary Edition, compiling remastered versions of Final Fantasy I and II to celebrate twenty years since the release of the first game. Now, for the 20th anniversary of Final Fantasy’s first appearance on the SNES, Square-Enix has released Final Fantasy IV: The Complete Collection for the PSP. Like the Anniversary Edition, it features updated, high resolution sprites, backgrounds and fantastic new 3D spell effects. But best of all, it packs in the episodic sequel, The After Years, previously only available on Japanese cellphones and WiiWare, and a brand new bridging story, Final Fantasy IV: Interlude.

After the jump, I’m finally getting what I’ve always secretly wanted: a new 16 bit Final Fantasy Continue reading →

Gears of War 3: shotgun blues

, | Game diaries

I’m hunkered down behind a wall of packed dirt and loose stone. The bullets rip the air a few inches from my face. The wall behind me and the surrounding dirt and cobblestone path explode into bits of debris that rise to form a cloud of dust. A smoke grenade comes sailing in and I slide further down my cover to avoid being stunned. My enemies believe I’m stunned, and I want them to.

After the jump, I count on it. Continue reading →

BlazBlue Continuum Shift: you are not ready

, | Game diaries

In David Mamet’s Redbelt, a movie he inexplicably made about karate, Chiwetel Ejiofor plays a champion karateist. He explains to a woman how martial arts can teach her to control difficult situations. To demonstrate, he indicates a place across the room from her.

“Could I strike you from there?” he asks.

“No,” she says.

He stands close enough to grapple her, where his arms can’t move freely.

“Could I strike you now?”

“No.”

“Where can I strike you?”

She takes a step backwards, spaced so that his arms would be able to throw a punch and connect.

“Don’t stand there,” he concludes.

And that’s what I like about fighting games.

After the jump, let’s go to gain a little patch of ground Continue reading →