Archive for April 12th, 2011

Dissidia 012: death by numbers

, | Game diaries

Dissidia 012 [duodecim] Final Fantasy is the sequel to Dissidia Final Fantasy. That might be a little hard to figure out at first glance, because generally, a 1 is not followed by a 012. The title refers to something that makes (some) sense in the story, but it’s yet another entry in a long line of confusing Square Enix game names. It’s also not the last time you’ll be forced to make sense of numbers in this excellent fighting game.

After the jump, why two life bars are better than one Continue reading →

Weekly iCross: Forget-Me-Not is the 80s arcade game that never was

, | Features

Retro is big these days. Retro remakes are everywhere, from Bionic Commando to my personal favorite, Pac-Man CE DX. Most of the time, retro games are simply retro style and improve or enhance the game with the use of modern hardware. Forget-Me-Not isn’t like that. It’s a game that looks and feels right out of 1980. And the title, I think, has double meaning.

After the jump: all that’s missing is the quarter slot Continue reading →

Stalker: Call of Pripyat: game over?

, | Game diaries

I’ve been having a fantastic time with this dark and immersive and scary and imaginative and weird game. And then I fall down a funny rabbit hole. After the last play session, I did more writing about the game than playing the game. I enjoy engaging with the game is a creative and reflective way. I was also, I admit, thinking about how much people might like to read what I wrote. My game diary was gonna be good! And sexy! And funny! Fun to do, and it was going to get me accolades and possibly women? Man gaming is wonderful.

After the jump, gaming isn’t wonderful Continue reading →

What happens in Phantasy Star stays in Phantasy Star

, | Games

This will probably sound as random to you as it sounded to me when I started playing a few days ago, but I’ve been playing Phantasy Star Portable 2, the PSP version of Phantasy Star Online that came out six months ago. I know, it doesn’t make a lot of sense. What I’m about to tell you after the jump makes even less sense. It’s even kind of, well, icky.

After the jump, eat your heart out, Second Life! Continue reading →