
I remember getting these little brain-teaser booklets as a kid, usually as a stocking stuffer. Flimsy books that felt like they were printed on something akin to newspaper paper. They had all kinds of little puzzles inside and were perfect for long trips in the car with the family.
Today’s level, Lights Part 2, brought that to mind, and it made me think that these community levels are kind of like one of those brain-teaser books. Only you can’t take LBP2 into the bathroom. Or at least I can’t. YMMV.

While I’m out there hustling (well, as much as hustling is possible at 1/3 speed) through the middle of Bay of Biscay, let’s talk some terminology. Things like crash dives, ballast blowing, silent running and torpedo impact. All of these things are part of your Silent Hunter III experience, but let me tell you about the most fascinating part of the game that you will get to know intimately: your navigational chart.
After the jump, who knew charts could talk? Continue reading →

If you’ve been following the series up to this point, you’ve undoubtedly been waiting patiently for something which up until now I’ve avoided doing, and I don’t mean taking unsolicited cheap shots at Tom Chick. That comes later. I mean talking about the AI.
After the jump, Gary’s AI Adversary, or GAIA (they really do call it that) Continue reading →

When I started writing, I was going to talk about a few different roads. I was going to take readers to some of my favorite places on Ibiza and Oahu. Together we were going to enjoy the coastal roads of Ibiza that wind through rock arches and past old medieval ruins. We were going to discover the interior wilderness of Oahu in a Land Rover. We were even going to take a delightful trip through the heart of Honalulu. We were going to, but then I found the road.
After the jump, let me be your Hawaiian sherpa Continue reading →

I mentioned in my first entry that own ten Harvest Moons. There are two main problems with almost every one of these games.
After the jump, Hero of Leaf Valley dodges one of them Continue reading →

I couldn’t quite decide whether Skulls of the Shogun was a good title. Now that I’ve played it, I’m pretty sure it is a good title, because it’s actually an important part of the game. As you kill enemy undead samurais, your dudes can chow down on their skulls. Each one makes your dude more powerful, and the third one turns him into a demon (pictured!). Which is a pretty cool thing to be.
For what looks like a cute and simple strategy game, Skulls of the Shogun has some nifty ideas. You can read my 1up preview here.