Archive for February 24th, 2011

Daily Little Big Planet 2: sanding the floor

, | Games

As Tom suggested, we’re leaving behind the random Lucky Dip levels for these dailies. At least for awhile. We’re playing the story in LBP2 a bit more, and dabbling in a bit of co-op. These things–along with the helpful direction of our friends–are guiding us as we choose community levels going forward.

Except for this one, where I’m cheating just a little bit.

After the jump, a loophole too far Continue reading →

Killzone 3: assassination tango

, | Game diaries

Warzone, my new favorite way to play a multiplayer shooter until Section 8: Intolerance comes out, cycles the teams through different randomized objectives. For instance, assassination missions. One team is informed that it must kill a particular enemy player whose identity and location will be revealed in thirty seconds. The other team is told immediately whom the objective will be, and they have thirty seconds to form a defense around him.

After the jump, I single-handedly determine the outcome of two assassination missions Continue reading →

There is no room in Rift

, | Games

Well, that’s encouraging. Rift hasn’t even launched yet — this is just the headstart for pre-orders — and the player population on every single server is listed as “full” as of a half hour after the game went live. Well, I might as well see what happens if I try to join a server. I mean, what am I gonna do, not play? Here’s how that worked out:

To be fair, Rift’s queue time seems to move considerably faster than real time, so I’m guessing this is just some provision for managing the initial flood of users. But it’s a strange first impression to basically be told the game has no room for you and won’t for several hours.

If you plan to play Rift and you’d like to join the folks on this forum, here’s where you can find us when we actually, you know, get into the game.

New Elder Scrolls V trailer shows 100% more gameplay

, | Games

I think I’d call this the second best trailer of the year. Stirring, gorgeous, epic, and it has Max von Sydow yelling the word “Dragonbone!” again, whatever that means. I could hear him yell that all day. In fact, I think I’ll make that my ring tone.

Looking good, Bethesda! Way to show up Dragon Age the day after EA releases a demo.