
Hoo-ah!
Eco-Thecno factory’s inside run race. Or as I like to call it, the Chatty Cathy Level. The little characters in this level have plenty to say to me, warning me of danger and being surprised I got so far. I’m pressing the circle button like crazy and still the danger guy won’t shut up, repeating his warning in another language. One of the characters eventually tells her little friend to shut up. Thanks. But don’t bother. You’re just adding to the text noise and reaction time is a factor here. You’d think that these little dudes would chill now that I’ve reached double-digits in replaying. But no. They chatter on uselessly every time. They get on my nerves so. Or they did. Until I found…
Flame hat. Oh flame hat, how I love thee. I didn’t even know what you were at first. You just glommed onto my head at a save point. Took me several deaths to figure you out. But now, oh now how I wish I could take you out into the world. Because sometimes I need to set something on fire over there, but I’m way too far away to get the job done.
Oh well, I’ll just have to be content with our time together here in Eco-Thecno blah blah blah. Don’t worry. I’ll return. Since you helped me off one of those Chatty Cathies with a sliding electified platform–it was an accident, I swear–I’m forever in your debt. Plus, now that my zero first-place score has been knocked off, you can bet I’ll be back.
I heart you, flame hat.

Hey, it’s a new Call of Juarez game from developer Techland and publisher Ubisoft! The success of Red Dead Redemption must mean the Old West the new hotness. Let’s see what the press release says in advance of EGM’s upcoming cover story:
Call of Juarez: The Cartel is set in present day and brings the best elements of the Wild West to a new and modern setting. As a first person shooter with an immersive and mature story, players can expect to embark on a journey like no other — one that will take them from the heart of modern day Los Angeles, California to Juarez, Mexico.
Uhhh. I blame Cowboys and Aliens.

Just five more sections to play and I’ll have finished Lost Planet 2 on hard, which unlocks the insane difficulty level. I’ve been pleasantly surprised how easy it is to get co-op games going. I just boot up the level I need to play, and within a few minutes, other players have joined. More than six months after its release, could it be that Lost Planet 2 still has a thriving co-op community? It certainly looks like it.
One of the great things about co-op games is that you can see the weapons you haven’t unlocked when other players use them. While working my way down into the undersea base yesterday, another player was chucking some sort of black hole grenades. I want those! I wonder if he felt the same way about my flamethrower. Ultimately, we’re all here for the unlockables, whether it’s weapons from the slot machine or customizable character bits from leveling up the different factions.
I only recently discovered that some of the training stages aren’t just timed obstacle courses. Lost Planet 2 actually has the equivalent of multiplayer matches against bots, which is a great way to try out new weapons without having to play an entire campaign level. Over six months of championing this game and I had no idea that was in there.
Lost Planet 2’s biggest failing is that you probably have no idea how awesome it is.

Test Drive Unlimited 2 developer Eden has the laid-back caRPG thing down pat, but can they figure out a decent driving model this time? Will Dungeons be a worthy successor to Dungeon Keeper, or will it be another one of those clunky strategy games made by Germans for Germans? These are the pressing questions facing you and your wallet this week.

James Cameron does it again! What exactly is “it”? Listen to our Sanctum podcast and find out. Or fast forward to the 1:03 mark for this week’s 3×3. We talk about our favorite hiding places in movies.
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