Archive for January 25th, 2011

Daily Little Big Planet 2: in space, no can hear you ‘oooh!’

, | Games

That’s blast radius, a level for Little Big Planet 2 created by Johnee. I found it by going to the community section, paging past the Cool Levels, Media Molecule Recommendations, and Text Search options to the More area. From there, I selected “highest rated ever” in the browse options. Blast radius appeared, and after a short loading time, I was inside a twin stick shooter with different weapons for blasting asteroids to get at the scoring crystals on the inside.

It’s cute. It’s just a twin stick shooter with different weapons and screen clearing bombs. Aggressive UFOs come along eventually. There are leaderboards that show me somewhere around 8,000th place.

After the jump, I’ll show you the cool thing it does. Continue reading →

Atom Zombie Smasher is the perfect post-Iraq zombie game

, | Game reviews

As a game, Atom Zombie Smasher is just a series of RTS matches. You’re harvesting resources from a map. Instead of fighting an enemy, you’re fighting time, because the resources go bad in a matter of seconds (these are very short matches). You get three or four units, which makes Atom Zombie Smasher a bit of a puzzle game. Sometimes you’ll get a perfect set of tools for the situation. Other times, you’re completely and utterly screwed. It’s all indie graphics — dots, really — strung together in a simple but effective campaign mode.

But that’s just the game part.

After the jump, there’s something more important going on in Atom Zombie Smasher. Continue reading →

An official reason to wade into Starcraft II’s mod quagmire

, | Games

Blizzard has just posted their three official Starcraft II mods. There’s a Protoss cooking game called Auir Chef, a head-to-head match-3 called Starjeweled, and a co-operative zombie survival mode called Left 2 Die. This latter mode is an adaptation of the Outbreak campaign mission.

At night, you and a teammate are tasked with protecting your base against waves of infested terrans. In order to survive, you’ll need to use defensive structures like bunkers and coordinate your defenses against the invading zerg armies. You’ll also want to watch out for special zerg units such as the Kaboomer and Stank that can perform unique and powerful abilities capable of overwhelming even the strongest front lines.

During the day, the attacks on your team’s base will cease, giving you and your teammate time to train additional units and take them out to destroy infested terran settlements scattered across the map. It’s also a good idea to continue building up defenses during the daytime so you can survive the merciless onslaught of zerg that swarm your base at night.

There’s even an endless night mode where the goal isn’t to win, but to survive as long as you can.

Although these are technically beta, I’ll bet you dollars to donuts they’re ten times more playable as the typical beta in Starcraft II’s poorly organized morass of custom maps. It’s kind of cute when Blizzard suggests that to play these modes, “simply [sic] go to the Multiplayer tab in StarCraft II and look for the custom games window”. That’s like saying to defeat communism in Southeast Asia, “simply send in a few military advisors and defeat Ho Chi Minh”. A far better way to find these modes is to type the name into the search box and hope the actual mod floats to the top.

Go here to read more details on the game modes, including screenshots.