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Monthly Archives: October 2008
Rush, Boom, Turtle: The Game So Nice They Made It Thrice
Like Miramax chasing Oscars, maybe Blizzard wants someone to look at its games and go, “Now that’s some great storytelling!” Read Rush, Boom, Turtle #9.
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Midnight Club: Los Angeles review
The definitive open-city city-racing game has returned, and it wants its crown back. Thumbs up.
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Spider-Man: Web of Shadows review
The good news: We finally get a zombie apocalypse in an open city! The bad news: It’s in the last part of a fairly standard Spider-Man game. Thumbs up.
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Rush Boom Turtle: “For the love of God, Montresor!”
There’s nothing like a siege! Helm’s Deep, Troy, Masada, Fort William Henry. Read Rush Boom Turtle #8.
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SimCity Creator review
I’m angry. I’m angry because I really like SimCity Creator. If I didn’t like it so much, I wouldn’t be angry. Thumbs…up?
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de Blob review
The most infectiously enthusiastic game I’ve played since Katamari Damacy. Thumbs way up.
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Warhammer Online review
One of the things I hate about the holiday release schedule is that I don’t have time to play the games I really want to play. Right now, Warhammer Online is at the top of that list of games. Thumbs … Continue reading
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Colonization IV review
If micromanagement is a dirty word to you, Colonization is as profane as it gets. Thumbs up.
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Shred Nebula review
…it’s no Sunday afternoon thrust through the solar system. Thumbs up-ish.
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