If you’re a Metal Gear Solid fan, this review is not for you. Frankly, you don’t need a review. Metal Gear Solid 4 is between you, Hideo Kojima, and whatever bond the two of you have formed over the last ten years of Metal Gear games. I might as well come to your house, root around in your shoebox of old love letters, and comment on their grammar, punctuation, imagery, and literary merit.
After the jump, a review for everyone else. Continue reading →
The destruction has a disappointing papier-mache feel. The environments are so primed to burst that Hulk brushing up against something has pretty much the same effect as him pounding it with two fists. As the giant green guy leaps like a pogo stick around the city or just runs through the waves of debris he creates everywhere he goes, the constant crush of vehicles, street lamps, and hot dog stands devolves into a steady drone.
Frankly, this isn’t much of a life for a king, much less a guy who likes city builders. It’s Jarmusch slow and overly gated. And that’s not what city builders or dungeon hacks are all about. That’s what JRPGs are about: lots of dialog and waiting and watching cutscenes.