The destruction has a disappointing papier-mache feel. The environments are so primed to burst that Hulk brushing up against something has pretty much the same effect as him pounding it with two fists. As the giant green guy leaps like a pogo stick around the city or just runs through the waves of debris he creates everywhere he goes, the constant crush of vehicles, street lamps, and hot dog stands devolves into a steady drone.
Frankly, this isn’t much of a life for a king, much less a guy who likes city builders. It’s Jarmusch slow and overly gated. And that’s not what city builders or dungeon hacks are all about. That’s what JRPGs are about: lots of dialog and waiting and watching cutscenes.
…even though it’s a faithful adaptation, it’s a technical disaster. The graphics are distilled down to a horrible, low-poly-count, ugly, washed-out morass. The special effects, from explosions to foliage to lighting, are almost bad enough to look like they were lifted from a PlayStation 2 game. What’s worse, the frame rate jerks and stutters, especially during frantic firefights. Quake Wars on the PlayStation 3 is damn near unplayable.