
4. Dominions II
Strategy gaming's best kept secret

Tom: It's a shame this is likely to be one of strategy gaming's
best kept secret. I've never seen so much personality in a game
with so little flash. If you were ever capable of playing board
games where your imagination supplied the graphics, this is as good
as it gets for the computer. With multiplayer support and a staggering
amount of variety, this is an epic fantasy game with long lithe
legs. It belongs on every strategy gamer's hard drive for years
to come. After all, this is how long it will take to figure out
Dominions II, given its steep learning curve, largely due to horrible
documentation. But this is also how long it will keep surprising
you with new ways to play, new spells to discover, new items to
forge, new combinations of units and dominions and gods and their
tactics. Dominions II is one of those dizzying achievements that'll
have you thinking 'okay, this is all the game I need anymore'.
Mark: A game so complicated only Bruce Geryk could
play it, so he had to write a walkthrough just to get others to
play against. Now if only Bruce would write a walkthrough for
his walkthrough.
3. Knights of the Old Republic
Un-fucking Star Wars

Tom: You all know how good Knights of the Old Republic is
by now, so there's no point preaching to the choir (in fact, you
all know it well enough that I'm going to start calling it KOE-torr).
Suffice to say it has the best characters and writing of any RPG
since Planescape: Torment. That the combat is great is just a bonus.
Then there's the sound and music. And the environments. KOE-torr
is so good that we can forgive Bioware some egregious Q&A lapses.
This is an RPG that captures what was great about the original Star
Wars back when it was a picaresque galaxy-trotting space opera instead
of the soulless digital fart of crass commercialism it has since
become. As the best thing for the franchise since Larry Holland's
X-Wing games, I'm going to grandfather clause KOE-torr into my pre-"Fuck
Star Wars" canon.
Mark: A game so good I actually bought the console
version. Yuck.
2. Vietcong
Call of duty to the battlefield's medal of honor

Tom: Vietcong is perhaps the most innovative first person
shooter since Half-Life. It's a reinterpretation of how shooters
work in terms of its interface, AI, and pacing. The interface feels
more like shooting a gun and interacting with the environment than
any other first person shooter. The AI is complex, dynamic, and
-- most important of all -- convincing. And the pacing isn't just
balls-out action a la Call of Duty. It takes the axiom that
war is hours of boredom punctuated by moments of sheer terror and
manages to work it into gameplay. We've seen plenty of first person
shooters about war movies. Here at last is a first person shooter
whose primarly concern isn't being merely cinematic. Also, I'd like
to point out it was created by Pterodon, the folks who made a little
game called Flying
Heroes (click here and scroll down past all the stuff where I'm
burbling on about Sacrifice again).
Mark: Oddly, this game seems to have disappeared
from the scene. Apparently we still don't want to talk about Vietnam.
I guess we're doomed to repeat the past, which in this case means
playing WWII game after WWII game.
And the winner
is...
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