ALL YOUR BASE ARE BELONG TO US
News and our Home pageFirst impressions of the latest games60 Second Previews of upcoming games60 Second ReviewsTop Ten lists, amazing email, and moreShoot Club and more


MechWarrior 3: Have License, Will Travel.

Follow along here, now. FASA Interactive was created by FASA to handle computer conversions and licenses of their Battletech world. They wanted to do their own MechWarrior game, but they wanted to do it right. In the meantime, however, they had sold the BattleMech license to Microprose in 1997. Microprose used the license to create Mech Commander, a BattleMech RTS. They had also commissioned Zipper Interactive to create MechWarrior 3.

Simple so far, right? Keep reading.

First, Microprose gets gobbled up by Hasbro. Next, FASA Interactive gets gobbled up by Microsoft. Zipper keeps working on MechWarrior 3. So, what you end up with is Hasbro creating a game based on license owned by a direct competitor. You also get a MechWarrior 3 that ends up with the Zipper Interactive, Microprose, Hasbro Interactive, FASA Interactive, and Microsoft labels on it. Whew.

And, amazingly enough, MechWarrior 3 turned out to be a fairly decent ‘Mech simulation. The graphics were certainly stellar, and the “feel” of pounding around in an 80-ton death machine were certainly there – previous MechWarrior games suffered from problems of scale, in addition to lacking “ambient” objects like telephone poles, normal houses, and the like. ‘Mech building was also implemented nicely, in much the same manner as the previous MechWarrior sims.

The problems arose in the details. First of all, MW3 can be considered MechWarrior 2: Graphics Plus. The same paradigms of the early games prevailed in MW3, only it looked better. Lots of medium lasers (with lots of heat sinks) and big LRM packs ruled the day – especially since the brain-dead A.I. pilots would let players pick them off with said LRM’s at long-range with no response. Other than that, one got the circle of death of death again.

The worst design change, the one that killed MW3’s multiplayer, was the “legging” technique. In the first two MechWarriors, badly damaging an opponent’s leg slowed him down. If one blew it off, the stricken ‘Mech fell down – much like the pencil-and-paper rules. He was still alive, though, and could possibly twist his torso around to nail his attackers. He was even able to stand up again – although this was rare, and usually just ended up with another spectacular fall. In MW3, however, if a ‘Mech lost a leg, the ‘Mech fell down and went boom. Multiplayer matches turned into legging contests that resembled a typical Car Wars “go for the tires” free-for-all.

Microprose’s final product for their short-lived Battletech license was the Pirate Moon expansion, which added fixes, and somewhat smarter opponents, to MW3. It’s hard to find nowadays, since Hasbro (surprisingly) never released a “MechWarrior 3 Gold” shovelware pack. MechWarrior 3 itself is relatively easy to find – it’s typically sold in the bargain bin paired with Falcon 4, or Worms: Armageddon – a very good deal.

 


© 2000-2001 Quarter to Three Inc. All rights reserved.
Read our disclaimer.

 

 

Site Meter

Support Qt3

Buy stuff from Amazon
GoGamer's deals

EB Games


Message Boards
Got news or comments? Email Us


What's New

March 18, 2003

:60 review: C&C Generals


March 13, 2003

Flight Sim Follies, 03 2003
Brad Wardell on IGF 2003


March 10, 2003

:60 review: Kung Fu Chaos (Xbox)


March 6, 2003

:60 review: Freelancer
:60 review: Unreal 2


March 3, 2003

Geryk's MOO3 rebuttal
:60 review: Dark Cloud 2 (PS2)
:60 review: Shrouded Isles


February 21, 2003

60: review: Master of Orion 3


July 8, 2002

Early Hours: Warcraft III
:60 review: Gore
:60 review: Ico (PS2)
:60 review: Eternal Darkness (GC)


June 19, 2002

:60 review: Dungeon Siege
:60 review: Castle Wolfenstein
:60 review: Silent Hunter II
:60 review: Destroyer Command


June 18, 2002

Shoot Club: EB or not EB?
:60 review: Laser Squad Nemesis
:60 review: Morrowind
:60 review: Freedom Force


February 5, 2002

Shoot Club: Aliens vs. Sex


January 9, 2002

Feature: 2001: A new kind of year


January 8, 2002

:60 review: Rails across America
:60 review: IL-2: Strumovik
:60 review: Pikmin (Gamecube)
:60 review: World War III
:60 review: Throne of Darkness
:60 review: Yuri's Revenge


December 11, 2001

:60 review: Sega Tennis 2k2 (DC)
:60 review: Burnout (PS2)
:60 review: Grand Theft Auto 3 (PS2)
:60 review: Smuggler's Run 2 (PS2)
:60 review: Tony Hawk 3 (PS2)
:60 review: DOA3 (Xbox)
:60 review: Halo (Xbox)
:60 review: Project Gotham (Xbox)
:60 review: Galactic Battlegrounds
:60 review: Majestic
:60 review: Real War
:60 review: Red Faction
:60 review: Rogue Spear Black Thorn
:60 review: Shattered Galaxy
:60 review: Sub Command
:60 review: Vietnam: Squad Battles
:60 review: Weakest Link


October 2, 2001

Early Hours: Silent Hill 2


September 21, 2001

Early Hours: Empire Earth beta


September 18, 2001

Tim Chown on ECTS 2001
Shoot Club: After September 11, 2001


Old message boards
Chat

About Us