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Alan Emrich interview (cont.)

This sounds like a very ambitious project. I get the feeling I’m only scratching the surface of the changes in store for MOO3. How much more is there?

Unfortunately, this interview won’t allow your readers to deduce what Master of Orion III is really all about. When they read about a particular change here or there, it only partially enlightens them about only a single aspect of the game. There’s no way in a single interview I can "show you the elephant." I’m sorry. I wish I could, but this project is really huge.

Your readers need to know that there is a very rich and tightly woven design underlying MOO3. Each part of the game is built upon the modifications and improvements made to all of its other parts. The design is a large and complex tapestry in the way that all of the elements fit together and influence each other. If you closely examine the weave in one area, you can easily miss some important details until you see it in relation to the totality of the design.

So please let me end this interview with this: there is more to it than what you’ve read. If you’ve read something in this interview that makes you anxious, it probably wouldn't if you could see it in light of "the big picture." Have a little faith and stay tuned. The design for MOO3 is packed to the gills with nuance and richness that we're presenting through a system of elegant feedback and functionality in the user interface. We really think you'll love this game if you had any affinity for MOO or MOO2. My problem is that I simply can't take up the entire magazine in an effort to fully explain the myriad complex connections that exist when I answered these questions. Even if I did, I would surely miss something. Only playing this game will truly let players "see the elephant" of its design, and that stage is still down the space lane a ways.

Thanks Alan! Be sure to visit Quicksilver's Master of Orion 3 website to read more about Master of Orion 3.

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