ALL YOUR BASE ARE BELONG TO US
News and our Home pageFirst impressions of the latest games60 Second Previews of upcoming games60 Second ReviewsTop Ten lists, amazing email, and moreShoot Club and more

60 Second Preview of…

Zoo Tycoon at E3 2001

The Specs

Zoo Tycoon can be played in either the freeform sandbox mode or as a series of scenarios. Although you can build hamburger stands, restrooms, and landscaping, the basic elements of your zoo are the animal exhibits. Build fences with a simple click and drag interface, then adopt animals to put inside. There are over thirty species you can choose from, each with various needs. For instance, plant savana grass and baobab trees in the lion exhibit, give your mountain goats rocky inclines, and give the flamingoes shallow wading pools. The better you meet your animals' needs, the happier the animals are. Happy animals will have special animations that will in turn make your guests happier. Happier guests spend more money and give your zoo a higher rating. Animals can esacpe if your fences are poorly maintained, but in keeping with the game's light-hearted (i.e. family) tone, lions simply toss guests into the air when they pounce on them. You sick bastards who starve your Sims to death and drown your RollerCoaster Tycoon visitors will have to look elsewhere to get your jollies.

The Speculation

Tom's Comments: If you're going to copy another game formula, stealing the RollerCoaster Tycoon/SimTheme Park schtick is a pretty safe bet. You'd think throwing in cute animals would help your case, but the unique twist of building a zoo may not bear up so well. It's entertaining watching people in an amusement park while they're riding rollercoasters, driving bumper cars, and vomiting in the food court. But is it entertaining watching people file past a cage to gawk at an animal inside? A god's eye view of a zoo may not be a spectator sport the way it is of an amusement park. Hopefully, the animals will have enough variety and personality to give Zoo Tycoon a real hook.

Mark's Comments: The animals can escape from their cages if you don't build them properly, but they can't eat the humans. That to me says it all. This is a cautious, safe grab at the Rollercoaster Tycoon market, but like Tom notes, I wonder if they've captured the gist of what makes those games fun? Zoos are fun, but they're not exciting. Do you really want to spend your time trying to make your antelopes happy? That's the challenge of Zoo Tycoon.

Publisher:

Microsoft

Developer:

Blue Fang Games

Genre:

Building Sim

Release Date:

Fall 2001

Back to 60 Second Previews

May 22, 2001


© 2000-2001 Quarter to Three Inc. All rights reserved.
Read our disclaimer.

 

 

Site Meter

Support Qt3

Buy stuff from Amazon
GoGamer's deals

EB Games


Message Boards
Got news or comments? Email Us


What's New

March 18, 2003

:60 review: C&C Generals


March 13, 2003

Flight Sim Follies, 03 2003
Brad Wardell on IGF 2003


March 10, 2003

:60 review: Kung Fu Chaos (Xbox)


March 6, 2003

:60 review: Freelancer
:60 review: Unreal 2


March 3, 2003

Geryk's MOO3 rebuttal
:60 review: Dark Cloud 2 (PS2)
:60 review: Shrouded Isles


February 21, 2003

60: review: Master of Orion 3


July 8, 2002

Early Hours: Warcraft III
:60 review: Gore
:60 review: Ico (PS2)
:60 review: Eternal Darkness (GC)


June 19, 2002

:60 review: Dungeon Siege
:60 review: Castle Wolfenstein
:60 review: Silent Hunter II
:60 review: Destroyer Command


June 18, 2002

Shoot Club: EB or not EB?
:60 review: Laser Squad Nemesis
:60 review: Morrowind
:60 review: Freedom Force


February 5, 2002

Shoot Club: Aliens vs. Sex


January 9, 2002

Feature: 2001: A new kind of year


January 8, 2002

:60 review: Rails across America
:60 review: IL-2: Strumovik
:60 review: Pikmin (Gamecube)
:60 review: World War III
:60 review: Throne of Darkness
:60 review: Yuri's Revenge


December 11, 2001

:60 review: Sega Tennis 2k2 (DC)
:60 review: Burnout (PS2)
:60 review: Grand Theft Auto 3 (PS2)
:60 review: Smuggler's Run 2 (PS2)
:60 review: Tony Hawk 3 (PS2)
:60 review: DOA3 (Xbox)
:60 review: Halo (Xbox)
:60 review: Project Gotham (Xbox)
:60 review: Galactic Battlegrounds
:60 review: Majestic
:60 review: Real War
:60 review: Red Faction
:60 review: Rogue Spear Black Thorn
:60 review: Shattered Galaxy
:60 review: Sub Command
:60 review: Vietnam: Squad Battles
:60 review: Weakest Link


October 2, 2001

Early Hours: Silent Hill 2


September 21, 2001

Early Hours: Empire Earth beta


September 18, 2001

Tim Chown on ECTS 2001
Shoot Club: After September 11, 2001


Old message boards
Chat

About Us