ALL YOUR BASE ARE BELONG TO US
News and our Home pageFirst impressions of the latest games60 Second Previews of upcoming games60 Second ReviewsTop Ten lists, amazing email, and moreShoot Club and more

60 Second Preview of…

Rails across America at E3 2001

The Specs

Unlike Railroad Tycoon II's down-to-the-last-car focus on actual train routes and consists, Rails across America plays primarily on a level of larger decisions. But unlike 1830, it's not entirely abstract. Rails runs in continuous time on a map of North America, ranging from 1830 to 2020. Certain cities want connections to other cities, so you build the connections, plop down some trains, and sit back while the money rolls in. Because the exchange of passengers and cargo is automated in much the same way traffic and taxes are automated in SimCity, you should be able to manage large empires without getting overwhelmed. A lot of the gameplay depends on the complex interactions with competing railroad companies. There's limited form of diplomacy, a card-game style battle scheme for fighting other companies with under-the-table tactics, and even a M.U.L.E. style auction for selling routes. Your ultimate goal is to earn money and prestige while expanding and upgrading your rail network and keeping your competitors in check.

The Speculation

Tom's Comments: Pound for pound, there's no better genre than strategy games about trains: Sid Meier's Railroad Tycoon, SimTex's 1830, Phil Steinmeyer's Railroad Tycoon II, and even Eden Studio's little-known Iron Dragons are all superlative games for any genre. Rails across America is in some distinguished company and it looks like it will probably live up to its peers. The gameplay focuses on broader choices rather than minutiae. The graphic design is sharp, attractive, and solid enough to look like you could rap your knuckles on it on the thick wood and brass. The main danger is that Rails might not have the streamlined elegance you need to manage a railroad empire: the interface has a lot of screens choked with numbers in tiny print. I love details, but they can pull a game apart if the developer isn't careful. It's encouraging to hear that the developers have put a lot of time into playing this game rather than just putting it together.

Mark's Comments: A train game? Didn't Railroad Tycoon II satisfy our once-every-five-years lust for a train game? Maybe not. This one looks like a boardgame, and that's ok with me. I wish we had more computer games that played like boardgames. In fact, I wish Infogrames would make a computer version of Rail Baron. In the meantime, Rails Across America may be more than enough.

Publisher:

Strategy First

Developer:

Flying Lab Software

Genre:

Real time rail empire management with board/card game abstractions

Release Date:

August 2001

Back to 60 Second Previews

May 22, 2001


© 2000-2001 Quarter to Three Inc. All rights reserved.
Read our disclaimer.

 

 

Site Meter

Support Qt3

Buy stuff from Amazon
GoGamer's deals

EB Games


Message Boards
Got news or comments? Email Us


What's New

March 18, 2003

:60 review: C&C Generals


March 13, 2003

Flight Sim Follies, 03 2003
Brad Wardell on IGF 2003


March 10, 2003

:60 review: Kung Fu Chaos (Xbox)


March 6, 2003

:60 review: Freelancer
:60 review: Unreal 2


March 3, 2003

Geryk's MOO3 rebuttal
:60 review: Dark Cloud 2 (PS2)
:60 review: Shrouded Isles


February 21, 2003

60: review: Master of Orion 3


July 8, 2002

Early Hours: Warcraft III
:60 review: Gore
:60 review: Ico (PS2)
:60 review: Eternal Darkness (GC)


June 19, 2002

:60 review: Dungeon Siege
:60 review: Castle Wolfenstein
:60 review: Silent Hunter II
:60 review: Destroyer Command


June 18, 2002

Shoot Club: EB or not EB?
:60 review: Laser Squad Nemesis
:60 review: Morrowind
:60 review: Freedom Force


February 5, 2002

Shoot Club: Aliens vs. Sex


January 9, 2002

Feature: 2001: A new kind of year


January 8, 2002

:60 review: Rails across America
:60 review: IL-2: Strumovik
:60 review: Pikmin (Gamecube)
:60 review: World War III
:60 review: Throne of Darkness
:60 review: Yuri's Revenge


December 11, 2001

:60 review: Sega Tennis 2k2 (DC)
:60 review: Burnout (PS2)
:60 review: Grand Theft Auto 3 (PS2)
:60 review: Smuggler's Run 2 (PS2)
:60 review: Tony Hawk 3 (PS2)
:60 review: DOA3 (Xbox)
:60 review: Halo (Xbox)
:60 review: Project Gotham (Xbox)
:60 review: Galactic Battlegrounds
:60 review: Majestic
:60 review: Real War
:60 review: Red Faction
:60 review: Rogue Spear Black Thorn
:60 review: Shattered Galaxy
:60 review: Sub Command
:60 review: Vietnam: Squad Battles
:60 review: Weakest Link


October 2, 2001

Early Hours: Silent Hill 2


September 21, 2001

Early Hours: Empire Earth beta


September 18, 2001

Tim Chown on ECTS 2001
Shoot Club: After September 11, 2001


Old message boards
Chat

About Us