ALL YOUR BASE ARE BELONG TO US
News and our Home pageFirst impressions of the latest games60 Second Previews of upcoming games60 Second ReviewsTop Ten lists, amazing email, and moreShoot Club and more

Early Hours with…

Tropico

Tom's Comments: I have lost entire weekends to PopTop's Railroad Tycoon II. I similarly lost the better part of last week to PopTop's Tropico, which is in some ways every bit as good as Railroad Tycoon II. But in some ways, it may turn out to be less compelling than Railroad Tycoon II, partly because it's a completely different style of game. My main concern with Tropico is that it may not have Railroad Tycoon II's nearly limitless replay value. Nevertheless, Tropico is still a deep rich game with a lot to recommend it.

Tropico isn't unique. The basic mechanics are almost identical to Maxis SimCity and Impressions' Caesar/Pharaoh in that you plan the placement of buildings and then stand back to see what effect they have. The most significant difference is Tropico's contemporary banana republic setting, which works its way into every corner of this clever and imaginative game. It's steeped in a crisp clear atmosphere, with detailed buildings (what artwork!), various human motivations tugging every which way (what detail!), entertaining animations (how clever!), and an appreciation for the complexity of politics (how addictive!), all brought together on a beautiful Caribbean isle. The approach is entirely light hearted. There's no torture or drugs. There are, I suppose, death squads and repression, but it's still very light-hearted. "Adios, muchacho," my advisor crows when my soldiers mow down a rebel. There is squalor. It takes a while for industry and electricity to arrive. Prosperity is elusive and shantytowns are the norm.

There's a lot of detail here, but is there really that much choice? Railroad Tycoon II was wide open to player choice and no two games played alike, but Tropico seems to call for a fairly uniform course of action. Namely, make everyone as happy as you can. Of course, I make no claims to having mastered the game's nuances, but so far I've had little luck with repression. If I ignore religion or housing, for instance, my presidency comes tumbling down. This is partly because some soldiers get upset if you don't provide religion and housing. Ironically, I've also had problems with soldiers who demand liberty for the people. Unhappy soldiers lead to military coups. In my later games, I plan to screen the military of bleeding hearts and using a cadre of soldiers who can be kept happy and loyal by appealing to a few select motivations.

This is actually where Tropico is a very rich and deeply satisfying game. The motivations of the people are laid bare. In RollerCoaster Tycoon, it's cute to be able to figure out that Guest #131 doesn't like your rollercoaster because it's too intense for his tastes. But in Tropico, 58-year old Analisa Bonilla dies of pneumonia in a banana patch. Her body lies face down in the sun. She leaves behind two children, Juan Carlos and Rogelio. She had worked as a maid and then a farmer. Her last thought was, "I'm dying". On many different levels, Tropico is a great story game, much like X-Com and Europa Universalis, games that don't tell stories so much as give you stories to tell. You'll come away with a veritable soap opera about your island. It's not unlike a game version of a Gabriel Garcia Marquez novel. Love in the Time of Tourism. Fifty Years of Solitude. The General in His Armory.

 

Cont'd


© 2000-2001 Quarter to Three Inc. All rights reserved.
Read our disclaimer.

 

 

Site Meter

Support Qt3

Buy stuff from Amazon
GoGamer's deals

EB Games


Message Boards
Got news or comments? Email Us


What's New

March 18, 2003

:60 review: C&C Generals


March 13, 2003

Flight Sim Follies, 03 2003
Brad Wardell on IGF 2003


March 10, 2003

:60 review: Kung Fu Chaos (Xbox)


March 6, 2003

:60 review: Freelancer
:60 review: Unreal 2


March 3, 2003

Geryk's MOO3 rebuttal
:60 review: Dark Cloud 2 (PS2)
:60 review: Shrouded Isles


February 21, 2003

60: review: Master of Orion 3


July 8, 2002

Early Hours: Warcraft III
:60 review: Gore
:60 review: Ico (PS2)
:60 review: Eternal Darkness (GC)


June 19, 2002

:60 review: Dungeon Siege
:60 review: Castle Wolfenstein
:60 review: Silent Hunter II
:60 review: Destroyer Command


June 18, 2002

Shoot Club: EB or not EB?
:60 review: Laser Squad Nemesis
:60 review: Morrowind
:60 review: Freedom Force


February 5, 2002

Shoot Club: Aliens vs. Sex


January 9, 2002

Feature: 2001: A new kind of year


January 8, 2002

:60 review: Rails across America
:60 review: IL-2: Strumovik
:60 review: Pikmin (Gamecube)
:60 review: World War III
:60 review: Throne of Darkness
:60 review: Yuri's Revenge


December 11, 2001

:60 review: Sega Tennis 2k2 (DC)
:60 review: Burnout (PS2)
:60 review: Grand Theft Auto 3 (PS2)
:60 review: Smuggler's Run 2 (PS2)
:60 review: Tony Hawk 3 (PS2)
:60 review: DOA3 (Xbox)
:60 review: Halo (Xbox)
:60 review: Project Gotham (Xbox)
:60 review: Galactic Battlegrounds
:60 review: Majestic
:60 review: Real War
:60 review: Red Faction
:60 review: Rogue Spear Black Thorn
:60 review: Shattered Galaxy
:60 review: Sub Command
:60 review: Vietnam: Squad Battles
:60 review: Weakest Link


October 2, 2001

Early Hours: Silent Hill 2


September 21, 2001

Early Hours: Empire Earth beta


September 18, 2001

Tim Chown on ECTS 2001
Shoot Club: After September 11, 2001


Old message boards
Chat

About Us