ALL YOUR BASE ARE BELONG TO US
News and our Home pageFirst impressions of the latest games60 Second Previews of upcoming games60 Second ReviewsTop Ten lists, amazing email, and moreShoot Club and more

The Geryk Analysis
Majesty

Majesty is based on the following premise: I'm an elf. And you're my fucking magic faerie. (Note extremely queer spelling of the word "fairy.") Taaaax collector! Are we done yet?

If you've played any Majesty, you know that that's pretty much it. Oh sure, you build mage towers and upgrade buildings and set rewards for having that guy go to the upper right corner of the map to see what thing is over there. That's great. It really is. I'm absolutely not joking.

However, everything you do in Majesty could be done more directly. Instead of trying to induce my wayward wizards to go shoot some magic zippo bolts at that hobgoblin thing over there, I could just click on them, click on the "attack" button, and that would be that. Instead, you have to entice your "subjects" by issuing rewards for deeds of valo(u)r, building a blacksmith for your warriors so they can (at their leisure) equip themselves with new weapons, and all that kind of prancing crap LARPers do. But then, that's the point, innit? I'm the Town Planning Board of Mageloria, and that meadow isn't zoned for clerics.

Yeah, yeah, I know. If you made the game a straight RTS, it would be pointless. I may be dim, but at least I see that. Warlords: Battlecry is a real-time strategy game where you become attached to your heroes because you spent effort building them up through gameplay. Majesty has far too many heroes for you to handle. Instead, it lets you "set the stage" for the inhabitants of your faerie kingdom to go on their own little adventures, while you play the Deus in the machina. Except that in this case your Greek chorus is a cold, half-eaten pizza.

The reason for this nonsense is the "God game" genre, invented by Peter Molyneux and Valéry Giscard d'Estaing as the definitive gold-backed computer game. The difference between Majesty and an actual God game like Caesar III is that the latter is really a mathematical puzzle disguised as a game. Majesty is a much, much simpler game than this. Unfortunately, when you simplify a game to this extent, there have to be extra hooks to grab and maintain your interest, since the gameplay is so straightforward. In Majesty, it's watching all of your "characters" run around gaining levels, stopping for a drink, going to the bathroom, and what have you. You're supposed to cheer your little guys on, and delight in their triumphs. You're supposed to get attached to them, and feel a sense of loss when some lizard thing takes all of their "hit points." Great. Here comes my elf.

Next Page -->


© 2000-2001 Quarter to Three Inc. All rights reserved.
Read our disclaimer.

 

 

Site Meter

Support Qt3

Buy stuff from Amazon
GoGamer's deals

EB Games


Message Boards
Got news or comments? Email Us


What's New

March 18, 2003

:60 review: C&C Generals


March 13, 2003

Flight Sim Follies, 03 2003
Brad Wardell on IGF 2003


March 10, 2003

:60 review: Kung Fu Chaos (Xbox)


March 6, 2003

:60 review: Freelancer
:60 review: Unreal 2


March 3, 2003

Geryk's MOO3 rebuttal
:60 review: Dark Cloud 2 (PS2)
:60 review: Shrouded Isles


February 21, 2003

60: review: Master of Orion 3


July 8, 2002

Early Hours: Warcraft III
:60 review: Gore
:60 review: Ico (PS2)
:60 review: Eternal Darkness (GC)


June 19, 2002

:60 review: Dungeon Siege
:60 review: Castle Wolfenstein
:60 review: Silent Hunter II
:60 review: Destroyer Command


June 18, 2002

Shoot Club: EB or not EB?
:60 review: Laser Squad Nemesis
:60 review: Morrowind
:60 review: Freedom Force


February 5, 2002

Shoot Club: Aliens vs. Sex


January 9, 2002

Feature: 2001: A new kind of year


January 8, 2002

:60 review: Rails across America
:60 review: IL-2: Strumovik
:60 review: Pikmin (Gamecube)
:60 review: World War III
:60 review: Throne of Darkness
:60 review: Yuri's Revenge


December 11, 2001

:60 review: Sega Tennis 2k2 (DC)
:60 review: Burnout (PS2)
:60 review: Grand Theft Auto 3 (PS2)
:60 review: Smuggler's Run 2 (PS2)
:60 review: Tony Hawk 3 (PS2)
:60 review: DOA3 (Xbox)
:60 review: Halo (Xbox)
:60 review: Project Gotham (Xbox)
:60 review: Galactic Battlegrounds
:60 review: Majestic
:60 review: Real War
:60 review: Red Faction
:60 review: Rogue Spear Black Thorn
:60 review: Shattered Galaxy
:60 review: Sub Command
:60 review: Vietnam: Squad Battles
:60 review: Weakest Link


October 2, 2001

Early Hours: Silent Hill 2


September 21, 2001

Early Hours: Empire Earth beta


September 18, 2001

Tim Chown on ECTS 2001
Shoot Club: After September 11, 2001


Old message boards
Chat

About Us