ALL YOUR BASE ARE BELONG TO US
News and our Home pageFirst impressions of the latest games60 Second Previews of upcoming games60 Second ReviewsTop Ten lists, amazing email, and moreShoot Club and more

Real Time Strategy Innovation

Good Game Design

by Brad Wardell - January, 2001

 

A couple of years ago after making (and surviving) the Starcraft add-on for GT Interactive (Starcraft: Retribution), we talked to them about Total Annihilation. I was a total TA addict who played on Boneyards regularly. I was the top ranked "Winner Take All" player (Frogboy) for a very long time, and when Boneyards went down, I had the highest winning percentage of any of the top 10 players.

I pitched the idea to GT that companies like Cavedog could make a lot of money by creating strategy game engines. Id was making a good living selling the Quake engine, for instance, so why not Cavedog with its TA engine? After all, most strategy games have basic requirements that have to be met, such as pathfinding, way points, hit detection, unit creation, etc. And best of all, Cavedog was way ahead of the others with a true 3D engine that others could already create units and maps for.

Our friend at GT Interactive (Wizard Works) liked the idea but wasn’t sure how one would even get started on that. I suggested that they license it first to Stardock, we would make a lot of noise that we were licensing the TA engine and pave the way for other companies to be able to license it. Regardless of whether someone liked Total Annihilation, few will disagree that it had a great engine.

For the game, we sat back and looked at our checklist of features we felt were missing and what we wanted in our "ultimate" RTS game and came up with: Mobilization.

Mobilization was to introduce a few new concepts to the genre. We wanted to simplify the actual game play while making the game mechanics more complex. That is, less clicking, more thinking. So the first thing we did was eliminate the entire unit creation mechanism. Really, how do you build people? I bet Napoleon would have loved to be able to conjure up 10,000 more soldiers after Waterloo if he just had enough wood and gold.

Next page


© 2000-2001 Quarter to Three Inc. All rights reserved.
Read our disclaimer.

 

 

Site Meter

Support Qt3

Buy stuff from Amazon
GoGamer's deals

EB Games


Message Boards
Got news or comments? Email Us


What's New

March 18, 2003

:60 review: C&C Generals


March 13, 2003

Flight Sim Follies, 03 2003
Brad Wardell on IGF 2003


March 10, 2003

:60 review: Kung Fu Chaos (Xbox)


March 6, 2003

:60 review: Freelancer
:60 review: Unreal 2


March 3, 2003

Geryk's MOO3 rebuttal
:60 review: Dark Cloud 2 (PS2)
:60 review: Shrouded Isles


February 21, 2003

60: review: Master of Orion 3


July 8, 2002

Early Hours: Warcraft III
:60 review: Gore
:60 review: Ico (PS2)
:60 review: Eternal Darkness (GC)


June 19, 2002

:60 review: Dungeon Siege
:60 review: Castle Wolfenstein
:60 review: Silent Hunter II
:60 review: Destroyer Command


June 18, 2002

Shoot Club: EB or not EB?
:60 review: Laser Squad Nemesis
:60 review: Morrowind
:60 review: Freedom Force


February 5, 2002

Shoot Club: Aliens vs. Sex


January 9, 2002

Feature: 2001: A new kind of year


January 8, 2002

:60 review: Rails across America
:60 review: IL-2: Strumovik
:60 review: Pikmin (Gamecube)
:60 review: World War III
:60 review: Throne of Darkness
:60 review: Yuri's Revenge


December 11, 2001

:60 review: Sega Tennis 2k2 (DC)
:60 review: Burnout (PS2)
:60 review: Grand Theft Auto 3 (PS2)
:60 review: Smuggler's Run 2 (PS2)
:60 review: Tony Hawk 3 (PS2)
:60 review: DOA3 (Xbox)
:60 review: Halo (Xbox)
:60 review: Project Gotham (Xbox)
:60 review: Galactic Battlegrounds
:60 review: Majestic
:60 review: Real War
:60 review: Red Faction
:60 review: Rogue Spear Black Thorn
:60 review: Shattered Galaxy
:60 review: Sub Command
:60 review: Vietnam: Squad Battles
:60 review: Weakest Link


October 2, 2001

Early Hours: Silent Hill 2


September 21, 2001

Early Hours: Empire Earth beta


September 18, 2001

Tim Chown on ECTS 2001
Shoot Club: After September 11, 2001


Old message boards
Chat

About Us